A Voice-ordered CharacterEven with intuitive controls, the idea of using a controller to move
a character in a platform game has become rather boring. As voice recognition
has advanced, so should its uses. My idea is a game where you tell a character
what to do and only use a controller to position the camera and check
on other things. When I say that you tell a character what to do, I don't
mean that you give voice commands in place of using a controller (i.e.
"forward", "back", "turn right", "fire"), I mean you give commands like
you were a 'friend' giving advice. Examples of what you might tell the
character include: "head over to that door on your right", "there's a
guy heading towards you from the canyon", "see if you can hit that yellow
sign", "wait a moment, I think that I hear something", and "you will need
to hop across those lily pads". A game like this would require a great
voice-recognition system and also an amazing A.I. for your character.
I mean that the two systems would be so good that you could carry on a
conversation with the character as you played. However, the character
would also be so smart that if you kept doing things that got it injured/killed,
it would remember and maybe not listen to what you say - you might have
to do a lot of pleading to get the character to trust you again. A game
like this could be really great because while playing this game, you could
hold a conversation with the character and learn about it and the character
could learn about you - a bit like Seaman. The systems (voice recognition
and A.I.) could be so good that many players would start to grow attached
to the character. Voice Recognition Idea for Video Game |
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