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Sins of the Past
The game begins with the hero stranded in a dark forest, rain falling
heavily upon his shoulders. He can't remember anything about his past,
not even his own name. After he wanders for a while, in the corner of
his eye, he catches a fleeting glimpse of a female ghost. After following
the spectre, he finds himself in front of a deserted mansion. As he enters
the mansion, he doesn't find exactly what he expects. The interior is
covered with plant life. After he searches for a while, to find some kind
of explanation of his whereabouts, he stumbles into a room with two doors
on the opposite wall. One is made of white marble and surrounded by a
golden case. The other is made of black stone. At that point, two figures
appear before him. One is a tall man, dressed with grey clothing and wearing
a silver pocket watch around his neck. The other is the ghost he followed
to this place. And this is where the fun begins.
MAIN STORY
The story of the game is about the hero, Vanderre. In his past he was
a powerful warlord, causing great pain and suffering to the innocent,
finding great joy in his "occupation". During one of his raids on a small
village, a young boy assassinated him. That is where the grey-clothed
man comes in... His name is Kronos. He is a neutral force between Life
and Death. He has made a bargain with both sides so when he deems fit,
he may give a damned soul a last chance to spend eternity in Heaven and
not in the Hell. He will send Vanderre to different times and places,
to change his sinful past and redeem his soul. He will be sent with different
forms, in order to achieve his goals. He fights against his own men, joins
rebels against his own army, and even tries to stop his own assassination.
The best part is the end where he will fight himself, in order to escape
and thus discover that he was the farmboy that killed the evil version
of himself.
GAMEPLAY
As far as the gameplay is concerned, the game is a cross between an RPG
and an adventure game. Every time Vanderre completes a time period and
is transported somewhere else he will obtain two new skills, as a result
of him slowly regaining his memory and rising again to his former power.
One of the skills will be a combat skill, either a new manoeuvre or a
special kind of weapon-attack. The other skill will be a spell, bestowed
upon him by Kronos, to help him in his journey. These spells will summon
the servants of Kronos, different Guardians of Elements, such as Light,
Dark, Space, Time, Life, Death and so on. Except the basic, over-used
"Fire, Water, Wind, Earth" ones. The whole game is based in a Gothic period
to increase atmosphere. The battles will be turn based but there will
be no camera switches when it occurs. Instead of attacking, the hero may
move to a different place in the battle scene, or even climb on ledges
or duck under tables to protect himself. The same with the enemy. Most
objects in the battle scene will be interactive, thus having different
results in the process. For example: Vanderre is fighting a dextrous thief
that just climbed on a wooden plank above the hero's head to avoid his
attacks and in return attack Vanderre without problems. Vanderre's only
means of reaching him is some sort of spell Kronos gave him, but inflicts
almost no damage to the specific enemy. He will have to destroy the wooden
plank the thief is standing on, thus inflicting damage from the fall and
also bringing the enemy to Vanderre's level.
Tony Christou
picasso@internet.gr
I liked this story. Kinda reminded me of Soul
Reaver in some strange way. The battle scenes could be pretty kewl as
well. Have you thought of adding magic moves that only can be done when
you and the enemies stand in certain formations? (Chrono Trigger, remember?)
Idea Reviewer:
-Eivind Støylen-
Sins of the Past - gameplay is a cross between an RPG and an adventure
game
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