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Q-branch

With all of the spy-thriller action games that has loads of different gadgets, people forget that someone has to invent those things in the first place. That is where Q-branch comes in. In the game, you play as the head of the Q-branch from the James Bond movies. Best of all, you'll start in the '60s when the James Bond series started and progress through time, getting better technology. The point of the game is to create the most useful secret agent gadgets that you can. Instead of thinking up and creating the gadgets yourself, it is your job to decide which ideas of gadgets should be worked on and which wouldn't be very useful or just aren't feasible for the period of time that you are in. Your success is based upon how well missions end up going because of the gadgets that the Q-branch created. If you are successful in the choices that you make as the head of Q-branch, not only will the game proceed through the decades (bringing in new ideas and technology), but also, any technology advances which come from the decisions of what ideas you decided to work upon may bring about new possibilities of other gadgets to work on. For instance, if the Q-branch is successful in creating a belt with a piton and wire to swing from, the technology from creating the strong wire might be able to make more bullet-resistant vehicles. Another example might be that creating bulletproof glass results in the possibility of making guns out of that glass, in order to fool metaldetectors - or even vice-versa. The inter-weaving of all of the ways that some things can lead to others can create a real webbing of different strategies to use to advance in the game. Another thing: even if your team wasn't successful in creating some of the gadgets that they set out for, the technologies that they did create might have uses for other gadgets. As an example, say that even though (in the late '70s - it might be possible later on) your team was not able to create a pen-shaped grenade, the chemical explosive that was created would make a good propellant for small missiles. If this game was to have cinemas, they could be of 'Q' giving some of the new gadgets to the agents (just like the scenes in the Bond films), complete with some of the wisecracks that James Bond is famous for (even though he wouldn't be the only agent). The game might have huge replay value because the ideas that you decide in the beginning could affect the rest of the game. Alsow, the game would end if you were making bad decisions and 'M' thought that your gadgets weren't saving enough agents. As for how the game should be completed, it should end no sooner that ten years in the future, so that there gets to be that hint of future technology. Exactly how or why it should end, I am really not sure. As for interface, the game wouldn't be a graphics powerhouse, but it might contain quasi-RTS elements by new ideas coming to your attention and deciding that a project has been worked on long enough without success (not to mention that there would have to be some sort of budget). A game like this could give developers a great chance to use there imaginations because there would have to be an immense resource of gadget ideas and how some ideas would lead to other ideas. This game would be fun because it would give some recognition to all of the work that must be done by Q-branch in order to create the gadgets popularized in the movies.

Name
Fred Olson

How one idea might lead to another, makes this a game you can play over and over again. To me this game just sounds great, the only problem is how to make the gameplay vary, so you don't do the same thing over and over again, but that shouldn't be a problem if the amount of different technology and gadgets are big enough. And with all the differnet elements you presents, movie clips, budget, progress through time, a goal on saving most agents, etc. I am not shure exactly how you see the gameplay, but I imagine something like a mix between "the incredible machine" (if ennyone remember?) and "manager 2000"? ..
Very originale!

Idea Reviewer:
-Anders Skrede-

 

 

James Bond Video Game - secret agent gadgets and technology

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