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Psion
MAIN STORY
The game begins with a scene in a dark cell.The year is 1948.A young man
is being held in this cell,strapped down with all sorts of restraints.A
man and a woman walk into the cell,talking about their prisoner. They
are scientists. At this point it is still unknown who they work for. They
talk about their worries of their subject surviving their tests. The man
scientist is all cocky and overconfident that they won't have any problems.The
woman has her doubts. As they observe the prisoner up close,
Something happens. His entire body begins to shake and a strange aura
surrounds his body. Before they can leave the cell, the male scientist's
body is crushed by an unseen force and falls like a pile of debris. The
woman escapes and locks the door behind her.
She runs away from the cell, the rest of the background resembling some
sort of hi-tech laboratory.
Now the year changes to "present date". Your character is a young man,
around 24 years of age, who decided in life to take the occupation of
a thief. He is called "Rogue" but no one knows his real name. He lives
in France but was born in America. When he was a child his parents were
murdered in their house in America.
Having no other family, he was sent to an orphanage when only a few days
later an old woman came and took him under her care. They left for France
where she lived. The young boy soon met a man that taught him to be a
thief. The first years were difficult but as he became 21, the hero started
developing a sort of sixth sense that helped him tremendously in his "career".
Now he works alone and is one of the most elusive thieves that have ever
existed, since for over three years of thievery, the local authorities
have never gotten the slightest indication of who he is.
THE GAME
The hero's starting point is on a rooftop. He was assigned by a rather
wealthy buisness-man to retrieve a pendant that was stolen from him. Rogue's
mission is to get inside the Thieve's Guild and retrieve the pendant.He
says he would have called the authorities to arrest these petty bandits,
but the pendant was a gift to his mistress. The scandal would be enormous,
but worse, his wife would kill him...So he says.
After the hero's task is done he returns the prize and gets his reward.
When he returns to his home, he receives a call from his "mother". The
old woman that adopted him, in fact, she tells him to come to her house.
When he does, he get's dropped by a few dark clothed men.
To cut it short,the man in the beginning sequence is the hero's grandfather.
He was abducted by a research team, located somewhere in Russia, hidden
from everyone and even the goverment. Their researches were based on "Cerebral-Psychokinetic
Enhancement". The hero's grandfather was one of many selected as guinea-pigs
because they were in top-physical and mental health, hoping they would
endure their experiments.
The woman that adopted the hero after his parent's death is the female
scientist from the beginning sequence. She had abandoned the research
many years ago. All of the people that were experimented on with the psychokinetic
treatments were stripped of their memories. But the hero's grandfather
escaped. He tried to live a normal life even though it was hard to contain
his new abilities. The woman has observed from afar the entire family,
and when the hero's parents were murdered she adopted him to look out
for him, knowing that one day his grandfather's DNA would kick in. All
of this of course is revealed later in the game.
Anyway when the hero wakes up he is in a secret laboratory in France,
by another team that is following in their Russian predecessor's footsteps.
They admit to him that the Russian Research Team was responsible for his
parent's death. The hero escapes and begins his quest searching for answers
about what is happening to him and who will have to pay for what happened
to his family.
GAMEPLAY
The hero will have different types of moves like jumping, crawling, climbing,
running,swimming etc.He will have an array of preset moves and combinations
of punches and kicks. Each move, by pausing the game, will allow the player
to assign a specific move to a specific button. When the player gets tired
of that move he switches it with another. The hero's main weapon will
be a crossbow that he uses not only for killing his enemies, but will
find different kind of arrows (paralytic arrows, explosive arrows, poisonous
arrows, even arrows that are connected with a chord the hero can use to
climb a wall )
But the main difference is that the hero will also use his psionic abilities.
In the beginning, the hero only has a sort of innate "radar" allowing
him to sense any living being that is close to him. Later on his powers
will expand and he will use other powers. A cool one would be some kind
of telepathic gaze where the player can see beyond corners and walls to
see what's behind. Another ability will allow the hero to pick up interactive
objects (chairs,tables,vases)and throw them to his enemy, either to slow
them down or put them out. He would also be able to camouflage himself
and seemingly become invisible so long as he doesn't move.
I could go on and on but I think you got the picture. Anyway, that's my
idea. Hope you liked it.
Tony Christou
picasso@internet.gr
A bit inspired by Shenmue, am I right? The
story was well written, and I got a pretty clear picture of the game.
Great work.
Idea Reviewer:
-Vegard Aure-
Psion - action game - jumping, crawling, climbing, running, swimming
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