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The Journeyman Project 4: Time War

FPS Adventure Game

I'm a big fan of the Journeyman Project series and would like to see more done with the very well conceived universe that Presto Studios created.

Story:
Set after the events of 'Legacy of Time', Earth has decided to share it's time travel technology with the rest of the Symbiotry of Peaceful Beings, under Earth supervision, of course. A home-base has been created near the beginning of time, on a planet designated Chronos, which would be swallowed by a black hole well before any civilization could evolve to find it. On it is stored the histories of the various Symbiotry member planets, as well as a secret vault containing the Legacy, where Earth Government is storing it to be researched. It is overseen by a copy of Arthur, the A.I. from the last two Journeyman series.

Gage Blackwood (hero from the first three series) now oversees the Universal TSA and is finishing the last planet's TSA setup when a time displacement wave hits. He and his team travel back to Chronos to escape it, and then return to 'the present' find the planet is gone. Going back to the time displacement origin, Gage finds a group of warriors depositing a planet-killing bomb in the planet's recent past. Then the warriors phase out. They have time-travel technology! Using Chronos as your base, you must defeat this threat to the Symbiotry.

Gameplay:
Unlike previous Journeyman games, this one will operate like a FPS in it's movement, so to give more of an immersion feel and allow more exploration. Since you will be fighting an out-and-out battle for survival, the pace will be more fast and furious as natives to a time period or enemy warriors can walk by. You will have some warning of approaching life-forms, but it will be more random. Also, the storyline will be moved along using the game engine rather than full motion video like before.

Also new will be that your agent will be given a set of tools to work with, as well as the objects gathered from the time stream. You will have the ability to upgrade your tools as time goes by, depending on what you find or what you capture.

The hallmark of the JP games was it's ability to solve problems without resorting to overt violence (the Gandhi points of the first game). The ease of gathering vital info and tools will depend on no-violent solutions. Killing a person will result in the destruction of his/her equipment, as well as the need to dispose of the body, as to not distrupt the timestream even more. Part of your equipment will include the usual timejump chip, a capture field, a cloaking device (movement makes you easier to detect) and later, a time-distrupter that sends your 'victim' back to their origin point and a chameleon chip that will let you take on other people's appearances.

Another new element will be the ability to choose what agent you want to be and what missions you go on. This will vary your ability to solve the mission and what the outcome is. This can allow better replay ability.

On top of the story-mode is a group-mode that can be played via networks or the Internet. These are stand-alone missions that can have you and other players either compete or work together to solve.

"When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

The Journeyman Project 4: Time War - FPS Adventure Game


Roger Morse
kurama@mindspring.com

A handfull cool new elements added to the journeyman-series. Neat!

Idea Reviewer:
-Eivind Støylen-


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