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Shreds Survey

I developed a game concept some years ago, called Shreds. The intended target was any machine capable of graphics and Internet access.

A few times, I've tried to get the big developers to take notice of the concept. Of course, rejection was the norm with the attitude that no good idea could come from a lone sole.

As I search the web, I see more and more developments similar to my original intent. . .but not exactly.

For posterity sake, I'd like to ask for your opinion on the concept. The description is somewhat brief and probably confusing.

The Back Story (for those still reading)
A multi-star system, with polarizing gravitational fields, has caused planets to crack and split like shreds. The shreds range from 5 to 20,000 square miles and orbit in a somewhat controlled manner. Random debris from comets and such, add to the instability of the system. The inhabitants need to escape to distant solar systems or face death.

Player objectives are as follows:
Players must locate a mineral, which is known to exist on one of the shreds that can extend their life span. This is needed in order to reach one of the distant solar systems alive.

Careful planning must be used when deciding which system to escape to. Considerations must include, length of voyage, trajectory (might not be there later), supplies, etc.

Player(s) must construct something to travel on to the distant system. It must be capable of sustaining its occupants as necessary.

Avoid being a casualty. Finding a cloak generator is good; if you don't have one, hide! When a player is struck by another player, the player will be immune from the offending player for three hours. Email is sent to players to warn them of the attack. However, if being attacked by a team, each team member gets a shot at you. So find, hide, and work together.

Oxygen, food, water and weaponry are all commodities. Running out of these items could be fatal. Player(s) acquire items by finding them, or from the spoils of battle. Destroying another player rewards you with their collectables (if any).

Players must be ready to abandoned shreds in a moments notice. Devastating collisions between shreds and other debris occur frequently.

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An exploratory mode allows you to ravage through any shred or space station that you are currently on without the need of maintaining a connection. However, once you reconnect, your environment will be updated with the live profile. You could wake to a beating, be crushed by a comet or eaten by predators.

Players can have private conversations with others and formulate teams.

Well, you get the idea.

Granted, the project is complex, but I think doable. There are a lot of details left out and in all honesty I haven't thought through them all.

Does this game exist?
Is this game about to be released?

Would you consider playing it?

Jerry Richards
r2d2@gte.net

Had some problems understanding your idea; Were people supposed to help each other out, constructing something to get their asses to another planet, and in that case, why fight each other? And is the game based mailnly on action, exploring, strategy or something else? If you got more details on the idea we`d gladly post it on the site, because the concept seemed solid enough. And no, can`t say I have seen the game in the s tores before.

Idea Reviewer:
-Eivind Støylen-

 

Shreds Survey for any machine capable of graphics and Internet access.


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