Shadow DwellerA Game with Puzzles, Mysteries, and riddles. You are a "normal" person in the 16th century ( a knight, servant, village member, or something) you can chose your "normal" character. During the day you play out daily roles as the normal character would during the day. Example: If you choose to be a knight, then you must perform daily tasks associated with that title and so would the servant, if you chose to be that character. When nightfall comes....you become an evil creature of the night ( a goblin or something ). During the night your goal is to find out why you are the creature you have become and try to resolve it. You will fall in love with a woman who lives in your village, discover secrets about your past, and everything ( makes for great cinematics ). The cool part would be that the way you play the game with different characters would change the outcome and ending of your game. SO, something you did when you were a peasant may cause a change in the game while playing as a Knight. Example: you may cause an accident as a peasant that would keep you from meeting the love of your life when you play the game as the Knight Character. Things you do as the Goblin (evil night creature) may also change things in the daily life of the game. Of course you would have to battle or befriend (depending on what character you're playing as ) Dragons, Wizards, Goblins, Royalty and Village members to get through the game. Puzzles, Mysteries, and riddles would also pop up in the games story line that you would have to solve to defeat the game. What do you think? Frank Migielicz frank.migielicz@netapp.com Using some good old plot elements here…not bad at all. Idea Reviewer: -Vegard Aure-
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