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Guidance Meter for Breakout / Arkanoid
Clones
Explanation:
There have been many good Breakout / Arkanoid clones for the PC,
but, they almost always get boring when you have one or two blocks left
on the screen. The following idea should improve any Breakout / Arkanoid
clone.
Gameplay:
Most PC Arkanoid clones are pretty much the same. Players use the mouse
to control the paddle at the bottom of the screen and try to keep the
ball in play for as long as possible. When the ball hits certain blocks,
bonus or penalty items fall, which are either caught or avoided.
The difference with this version is that you have a "Guidance Meter" (call
it whatever you want, but for now I will just call it the "Guidance Meter"
or "GM"). As the game is played, some bonus items that fall will have
"GM" on them. Whenever one of these "GM" bonus items is caught, the Guidance
Meter energy increases.
Normally, when you move the mouse left and right, only the paddle moves.
Here's where the Guidance Meter makes the game more fun. The player can
now hold down the left mouse button while moving the mouse (and paddle)
to guide the horizontal movement of the ball (the vertical movement is
unaffected). This ability comes at a price though. Holding down the left
mouse button gives players a wonderful new ability, but it also decreases
the power in the Guidance Meter for as long as they hold down the button.
Wise players will save Guidance Meter energy for the end of each level
so they can hit that last hard to reach block that usually causes so much
aggravation in other Arkanoid type games.
In a multi-ball situation, the last ball to hit the paddle would become
the "active ball" or you could have the player control all of the balls
if you want.
I hope you decide to use this idea in your next Arkanoid clone, because
I can't wait to play it.
Duane Alan Hahn
the_fortress_of_infinitude@hotmail.com
I had almost forgotten about that game. Arkanoid
used to be one of my absolute favourite games. I'll have to dig that one
up from… wherever it's hiding. About your Guidance Meter, seems like a
neat idea to me. But again, you'll never know before you but it in action.
Idea Reviewer:
-Vegard Aure-
Breakout and Arkanoid ideas - Guidance Meter for Breakout games and Arkanoid
game Clones
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