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The Start of the World - RPG

Now for the "real." This story is an RPG I plan to be on Playstation or PS2. This game is going to take the usual twists in the "systems" of the game and in the story itself. The name I had planned was the "Epoch of Life," which contains no subtitles. (This is leaving it open for a sequal, which I've already planned.) Unlike other intros, no FMV is going to start. Instead, this game starts like Final Fantasy V, meaning you are playing the intro, not watching it and instantly getting bored. At first, you start as a girl, Tanesha Jackson, who is the colonel of the Fu Kenshis, or the Female Fencers. This brilliant warrior is only 19, but is already colonel of the strongest group of females. Tanesha remembers she must head to a ship after collecting materials in the item shop (because when the game starts at her, she won't be able to purchase anything). Then she gets on the ship to go to Caira to fight the evil Mao Finazza Midiacca.

In another world, a traveller two years younger than Tanesha travels a volcano. Then a voice asks for his name, but he does not remember his name so he calls himself Raiseiryu. The voice asks him if he has heard of Mao Midiacca, but Raiseiryu answers "no." The voice then leaves to the other world, and the boy adventures. Then, this ends the introduction, leaving plenty of questions behind on purpose.

The significance of both of these is not just one significance, but rather many. Tanesha's life seems more realistic while Raiseiryu's does not. This is because Tanesha lives in the World of Reality, and Raiseiryu lives in the World of Illusion. These worlds are different, however anyone except Tanesha, Raiseiryu, and Sherman (you cannot play as Sherman, therefore his name is not bold) have a Reality form or an Illusion form, these three are considered Ones, because they have both forms, or one parent was an Illusion while the other was a Reality. For reference, you can refer to any character who is not a One as Reality **** or Illusionary ****.

This is the start of the story. I do have the story itself, and it's rather long, so instead I'll tell you how the game should be here, and attach the story of the whole game to another e-mail I plan to send. Now on to the character list.

Characters

Colonel Tanesha Jackson- Fu Kenshi and later will change to Light's Hero
Age: 19
Weapon: broad swords
Magic type: high level healing and status magic (when she meets the Light)
Tanesha is a One. She is also Black, and was entered to become a Fu Kenshi at the age of 5, and she has worked her way up to Colonel of the whole army of Fu Kenshi. Her parents were well known warriors, and her father was known for unusual powers, and this also shows off on Tanesha, as she is the only One in the World of Reality. Tanesha discovers she is a One along with her destiny once she reunites with her younger brother and when she goes to the World of Illusion.

Julian Jackson- Adventurer but will change to Dragon's Hero
Age: 17
Weapon: Katana
Magic type: lightning and fire-related
Julian is also a One, but he has forgotten his name, his sister Tanesha, and how he is in his world. The only connection he could ever have to Tanesha before reuniting is his girlfriend Illusionary Melena. However Julian left her in Freemas to pursue many things in his world. Julian will later pursue Midiacca for a battle, and then he will meet a Star Dragon, also known as the Dragon Gods. This is how Julian goes to the World of Reality.

Melena Touniary- Magician
Age: 19
Weapon: whip
Magic type: healing and ice-related
Illusionary Melena is Julian's girlfriend, Reality Melena is Tanesha's good friend. Reality Melena dreams of having the ability to use magic, unfortunately she was stuck with fighting, so she picked up a whip as a weapon. Illusionary Melena has the ability to use magic, and it heals wounds. When Reality Melena meets up with Tanesha and Julian, she will join to become a One with the ability to use magic. She's somewhat of a terrible fighter once she becomes a One, so the magic slightly tips the scale against fighting.

Kenkayo ????- Sky-Scraping Rocket
Age: 18
Weapon: spear
Only slightly younger than Tanesha, he is her best friend and war comrade. He's powerful, but something is still odd about it. Kenkayo meets up with Tanesha when he is imprisoned and breaks open a path for her. His last name is unknown because like Tanesha, his parents disappeared. It is also not certain if Kenkayo is a One or not until a certain point in the game. Kenkayo is rarely a joking person, so he tries to be as formal as possible.

Finazza Midiacca- Magic Swordsman
Age: 41
Weapon: Katana and broad swords
Magic type: low level healing and ice, middle level ice and fire, high level status magic
The former enemy joins when explaining what has happened when his power drops. He was originally a One, but split himself into two Midiaccas: Illusionary Midicca in the Reality World, while Reality Midiacca is frozen in the Illusionary World. Even though he is not a One, his power still remains as a Reality, and nobody can explain how this is possible, not even Midiacca. He is rather strong, and is incredibly fast. Finazza's story is explained after joining, so as of now, Midiacca's life is only known to the Dragon Gods. Midiacca is a somewhat distant person after a certain incident in his life.

Youseiko Usagiyama- Fairy Wizard
Age: 54
Weapon: rod, bow and arrow
Magic type: medium status magic, medium time/space magic, high level healing magic
For some reason, this Reality has knows that she can use magic, so she can heal people without being a One, though she is destined to be one. Her name gives some clue to her possibly being a fairy, thought in the would of Reality, they do not exist. She really wants to find the Land of the Fairies, and when she sees Midiacca, she suddenly realizes Midiacca's two secrets, and wants to help everyone defeat Cizin now that they have a chance. She's a nice elderly woman, meaning she would end up helping others' goals before she reaches her own goal.

Mechel Conusa- Ninja of the Southern Stone
Age: 27
Weapon: knives
Mechel is 27, and she still believes she's the best ninja, and plays jokes. However, Mechel joins for a serious purpose. After hearing about Midiacca and Kenkayo, she tells the group some information about the two, and about Faro, Woto, Neiterogob, and Tsui. Also, she has information about the Light.
Systems and Other Related Mess

There are new ways to fight with the creation of this game. The use of specialized commands, magic, and skills will be like the "old school". In this game, not everybody gets magic, and this game is going to provide the challenge that the beginning RPGs established. Well without further ado the systems themselves!

Battle System and Magic
I've decided to do this the classic way, well, almost. Naturally you walk around and then the camera zooms closer to everyone. (You travel around with everyone, but fight with only three.) You now can move around the battlefield, and attack depending on range. In a close range, you can fight in anyway that is not long range. In a long range, you can either throw or chant a spell. The game will tell you are in short or long range.

So how do you choose commands? Press (X) and your command list will show up. Choose from there how you want to fight. For example, if Tanesha chooses her command "Shining Sword Spirit," she would press (X) at that command, and choose which sword spirit she wants. Note that some Sword Spirits are either long and short range, or one range. To attack, simply press (X) at "Attack" and choose the one you want to hit. This goes for any other available commands, so that ends the battle.

The normal way for a successful battle is good LP (Life/Hit Points) and SP (Spell Points). Of course there's the STR (Strength), ATKPWR (Attack Power), DEF (Defense), VIT (Vitality), INT (Intelligence, for a stronger attack), and PSY (Psyche, making magic stronger), and SPD (Speed) to assist in your fighting. Your enemies also will carry these attributes, and as you improve over time, they improve as well.

When you cast a spell, your SP decreases, and that's really it. You gain more spells by level, and not every spell is learned by one person. High Psyche stats will make attack magic and healing magic more effective. A list will be provided later in this letter of spells.

Traveling Through the World

In the two worlds in this game, land is the usual way to get around. You must walk and rarely get the advantage of a ship. Monsters are everywhere except the air, and the Negule is the only source of air transportation for our heroes. You do get a car as well, but monsters do attack even with you in the car, however, it's also fast so you do not encounter as many enemies.

Character Stats

Tanesha as Fu Kenshi
Commands: Attack/Shining Spirit Sword/Escape/Tool
Stats starting at Level 5
STR: 20
VIT: 25
INT: 25
PSY: 3
SPD: 15
Tanesha as Light's Hero
Commands:
Level 5 Stats compared to Fu Kenshi Level 5
STR: 33
VIT: 32
INT: 30
PSY: 26
SPD: 27

Julian as Traveler
Commands: Attack/Escape/Spell/Tool
Stats at Level 16
STR: 27
VIT: 29
INT: 34
PSY: 22
SPD: 23
Julian with dragons, and as the Dragon's Hero
Commands: Attack/Dragon Energy Draw/Spell/Tool
Stats at Level 16
STR: 30
VIT: 31
INT: 35
PSY: 26
SPD: 24

Kenkayo believing he is Reality
Commands: Attack/Air Spear/Escape/Tool
Stats at Level 17
STR: 26
VIT: 30
INT: 31
PSY: 7
SPD: 19
One Kenkayo
Commands: Attack/Air Spear/Escape/Tool
Stats at Level 17
STR: 28
VIT: 32
INT: 35
PSY: 8
SPD: 21

Reality Youseiko
Commands: Attack/Restore/Escape/Tool
Stats at Level 34
STR: 17
VIT: 27
INT: 20
PSY: 35
SPD: 23
One Youseiko
Commands: Attack/Transform/Spell/Tool
Stats at Level 34
STR: 18
VIT: 30
INT: 21
PSY: 35
SPD: 24

Reality Mechel
Commands: Attack/Arts/Escape/Tool
Stats at Level 29
STR: 23
VIT: 30
INT: 36
PSY: 5
SPD: 32
One Mechel
Commands: Attack/Continous Arts/Escape/Tool
Stats at Level 29
STR: 26
VIT: 32
INT: 39
PSY: 6
SPD: 35

Explaination of Special Commands

Shining Spirit Sword- The Light of the sword unleashes its spirit to shed holy on all enemies. More spirit swords come after Tanesha gains the right number of levels. The sword names are:

The Slash of April Showers- a sudden flash unleashes heavy rain and a strong sword attack
Crystal Beam Attack- the sword turns into a sword of crystal and attacks one person with the sword and the beam
Flurry of the White Sword- a blizzard attacks all by Tanesha transforming her sword to the White Sword
The Sword of the Sun- this sword attack heals LP to all by 35%
Heaven Sky's Magic Sword- a special attack from Heaven
The Sword of the Legend- this ancient sword speeds everyone up and attacks one enemy with the power of the sky, heaven, and the wind to release a heavy blast of energy

Dragon Energy Draw- Energy from the Star Dragons release deadly damage. These are gained also by level and there is one more than Shining Spirit Swords.
Rage of Asura- the power of Kaseiryu is drawn from this attack to lash serious fire damage. It also temporarily stops the enemy it hits
Katana of the Flash Flood- the power of Suiseiryu punishes enemies with a flash flood. It might also push back enemies and slow them down
Ki Raicho Daiken- Raiseiryu's bird Raicho unleashes his spirit and attacks with a huge sword of lightning and thunder
Earthquake of Ashuku-Nyorai-Doseiryu releases this earth element so that Julian will hit the ground with his sword and cause an earthquake
The Ancient Sword of Benkei- the famous fighter's spirit lives within the sword to fight one enemy (When you use this, you must consistently press (O) to get more hits for the ten seconds that this attack will last. This sword is continuous, and it's up to the player to keep it that way for that time.)
Hac Tao Long- a dragon sealed when the Star Dragons were created, non-elemental damage is done to one enemy
Kirichiradenshokuken- all that is known is that this sword will cause damage to any enemy and it's painful

Air Spear- Only the power of the air, wind, and heaven is put into these spear attacks, however, they are still dangerous. However, there are only five of these.
The Lance of Divine Winds- only the power of wind could cause damage to an individual
Ten'un'yari- the Heaven Cloud Spear blasts one enemy with repeated hits
Kuuraidennakaten- meaning "Void Thunder in Heaven", the sky turns dark and the spear hit hard and makes thunder noises each hit
*The final two can only be learned as a One*
Jump-Fly-Land- Kenkayo will wait for a high wind to jump in the air, fly to the target, and land on him, which will also cause the enemy to stop moving
Double Cross Wind Slash- Kenkayo finds a target to hit, and on two occaisions cross winds will hurt the enemy

Restore- This will recover LP by 45%.
Transform- One Youseiko will transform into her Illusion form, a fairy.

Arts- The arts of the ninja are only used once.
Lightning Arts- the power of lightning slams an enemy
Meteor Arts- a meteorite hits all enemies
Blizzard Arts- snow freezes enemies to cause extreme damage
Continuous Arts- this hits five or more consecutive times
Lightning Arts- the power of lightning slams an enemy five times
Meteor Arts- meteorites hits all enemies for thirty seconds
Blizzard Arts- snow freezes enemies to cause extreme damage six times
Flame Arts- Mechel repeatedly burns every enemy
Chasm Arts- the earth opens up and crushes an enemy plenty of times
Power of the Ninja- speeds up everyone, temporarily raises INT, and makes it very hard to see the heroes

The Final Touches

As you may have already heard, I want this game on one of the PlayStation formats. I plan to have this game be multi-disc as well, being analog and dual shock compatible. For graphics... I don't want polygons, but rather more detailed looks to have more animations. A few games that would provide the example is Final Fantasy IX and Tactics, and Dragon Quest VII; they give the character look I like in a game, and plus they give a good look for the other things. I want towns to grow or lose population, and this game is not futuristic. Only the Illusionary World should have great amounts of technology (and that would be Freemas; the only town that will not lose population in the game), but still I want the old school look. Now the maximum anything in stats is 99 (except attack and defense power), and the maximum level is 99. However the maximum LP will not be 999 or 9999, I want it to be no more than 1300, and maximum SP should be no more than 400. This may not be important, but I'm just trying to prove in the two months I've had this idea (and I've been rather lazy with it), I've had huge plans for it. In the next e-mail I will present to you: the story itself, and the spell names. Until then... goodbye!

The Start of the World - RPG game
Donald Wilcox
makiten@satx.rr.com

We are left speechless. 11 pages! And this is just the first part of your impressive RPG idea. We really hope people will take time to read it through as it is both well written and has allot of interesting gameplay elements. Great work!!!

Idea Reviewer:
-Vegard Aure-


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