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Spiritual Leader: In the Name of Me

The object of this game is to start a cult, accrue followers, and drive competing cults out of business. This game would be run as a sim, with the player making choices, which would affect the way the cult develops. Important choices would include base of operations (in the heart of a major city, or in an isolated spot away from the "evils" of civilization), philosophy and goals of the group (universal love and tolerance, isolationist zealots, confrontational reformists, etc.), and the group's conspicuity (visible and well known, or an underground secret society). After designing the basics of their cult, players would design a plausible origin, be it an astronomical event, mystic revelation, discovery of lost tomes, etc. Once the groundwork has been laid, the player would begin to recruit followers. At first, the player would have to personally cruise malls, bus terminals, college campuses, etc. to find followers. However, once a core of believers has been obtained, much of the recruitment can be delegated. Money gathered from followers can be used to upgrade facilities, buy provisions, and recruit additional followers (via television and newspapers for "above-board" groups, or via underground publications for shadier ones). Of course, the wealth of the group can be used for personal luxuries, but at the risk of alienating devotees. Competition would come from many angles, including rival cults seeking to lure away followers and their money, vengeful relatives of cult members, mainstream religious groups, as well as political and law enforcement groups seeking to shut down operations. Of course, recruiting a few well-connected individuals may help deter some of these threats, and failing that, well, maybe the cult has some extra cash that could be used towards a "worthy cause." The game could be played in free-play mode, or as a series of scenarios with specific goals incorporating the above ideas.

Spiritual Leader In the Name of Me
TVTorgo@aol.com

I would definitely use my cult's money for personal luxuries. Isn't that what cults are for? Good game idea.

Idea Reviewer:
-Vegard Aure-


Idea Reviewer:
-Vegard Aure-


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