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CERYN

Ceryn - MMOG Space Game - 3D, First Person Real-time Action, Strategy, Role Playing Game



Hi there, This is the introductory line from a game I am busy designing myself, needless to say, it is huge and was designed to be massively multiplayer before the term was even coined. So here is the main intro and a few lines on the concepts. :)) n-joy.

Ceryn ©
v0.12
Design & Concept by Marco "MiNDchild" Biermann

Genre - 100% 3D, First Person Real-time Action, Strategy, Role Playing Game

Chapter 1.1 - The Story
Chapter 1.2 - TimeLine

Chapter 2.1 - A Overview of the Krull Empire
Chapter 2.2 - Krull Building Structures
Chapter 2.3 - Krull Units
Chapter 2.4 - The Krull Doctrine

Chapter 3.1 - A Overview of the Zenthath Empire
Chapter 3.2 - Zenthath Building Structures
Chapter 3.3 - Zenthath Units
Chapter 3.4 - The Zenthath Doctrine

Chapter 4.1 - A Overview of the Daeldar Empire
Chapter 4.2 - Daeldar Building Structures
Chapter 4.3 - Daeldar Units
Chapter 4.4 - The Daeldar Doctrine

Chapter 5.1 - A Overview of the Renoghr Empire
Chapter 5.2 - Renoghr Building Structures
Chapter 5.3 - Renoghr Units
Chapter 5.4 - The Renoghr Doctrine

Chapter 6.1 - A Overview of the Jadrash Empire
Chapter 6.2 - Jadrash Building Structures
Chapter 6.3 - Jadrash Units
Chapter 6.4 - The Jadrash Doctrine

Chapter 7.1 - A Overview of the Taggart Empire
Chapter 7.2 - Taggart Building Structures
Chapter 7.3 - Taggart Units
Chapter 7.4 - The Taggart Doctrine

Chapter 8.1 - A Overview of the Mercenary Legions
Chapter 8.2 - Mercenary Building Structures
Chapter 8.3 - Weapons, Equipment and Technologies for the Mercenary

Chapter 9.1 - Your "Handsondestruction" Catalogue
ORDER-BY-HYPERMAIL-CASH-ON-DELIVERY
("1,001 ways to kick ass without blinking!" Special Edition)
Chapter 9.2 - A Guide to the Universes Planets
Chapter 9.3 - A Guide to Lifeforms
Chapter 9.3 - A Guide to the People you'll want to meet and those you don't
Chapter 9.4 - A Guide to the various AI's
Chapter 9.5 - Player Camera Views
Chapter 9.6 - Sequence of Play
Chapter 9.7 - The Missions, Strategic Sites, various reactions of things and their effect on the Player
Chapter 9.8 - Rulez

Chapter 11.1 - The Stages of Development
Chapter 11.2 - LAN, Internet, Modem, Serial/Parallel Multiplayer and Internet/Server URRPG

Chapter 999 - The Last Word

Chapter 13 - Short Stories

Chapter 1.1 - The Story
Imagine...
Imagine a Universe filled with warring Empires, a harsh and realistically acting climate, technology only the most insane and destructive scientists could ever devise, AI you could swear was alive, artistic representations for all units and interfaces, a day and night portrayal for the most ruthless beasts you'll ever meet face-to-interface, a mining operation that would determine your wealth in a war for power and above all honour. This is the Universe of Ceryn.

Planned release date
IN YOUR NEAR FUTURE !

The Story
The Earth stayed about the same as we know it now for 350 years from which point onward it was introduced to a substance called Ceryn which revolutionised our concept of energy and time. This substance only retained it's value in liquid form and had to be mined from the center our home-planet, Earth, by huge mining platforms which were constructed as a co-ordinated effort by the world Superpowers.

Ceryn was the key to inter-planetary travel as it released enormous amounts of energy which, if properly channelled, allowed the breaching of the Fabric of Time and Space, this channelling was called 'hyperspacing' (Sekuhla) and required so-called 'hyperdrive engines'.

These 'hyperdrive engines' worked on the principles that if enough energy was available for use in a sort of 'super magnet' a person could collapse the Fabric of Time and Space and 'fold' across to another location if the right amount of power was properly channelled. This 'hyperdrive engine' was based on the theories behind black holes being gigantic gravity wells and that objects 'swallowed' were in fact transported to another location in space.

After a short period of time the world was united and started experimenting and producing 'hyperdrive engines' and before we knew it we were travelling distances that would've taken us years to travel in a matter of hours. By breaching the Fabric of Time and Space we were able to travel to planets beyond our wildest dreams and searched for hospitable worlds, new minerals and a sign of other intelligent lifeforms.

Later during our exploration of space we made our first alien contact with a species that also possessed spacefaring technology. They seemed harmless at first but we learnt their true intentions once they attacked Earth, their Ceryn resources had been depleted by their fleets of SpaceBattleShips and they desperately sought new planets containing Ceryn to fuel their campaign of conquest. Their attack was however anticipated by our leaders and was therefor thwarted.

The next few centuries saw no further conflicts between the Zenthath and us. We both found our stockpiles of Ceryn and spent it searching further through the black empty void. During this time we built an Empire that rivalled even the Zenthaths own.

Now, however, the precious substance has been spent and both us and the Zenthath Empire are desperately fighting over the last Ceryn containing planets.

After this war there will be no losing Empire, only an extinct one. " Total Annihilation is not required, it is demanded." - Maj. Bennett Ichar (Krull), after the razing of the last known cities of the Zenthath Empire on Nibia 7.

Upon your login
ED (EarthDate) 28 June 2528
Whilst working underpaid for a group of colonists on the alien planet of Gidion #120\34\32 you receive word from one of your informants of the coming War. You log on to the Universal Mercenary Communication Network hoping to find unimaginable riches and plenty of women with your next job... Only 2 Empire Contracts are available at login. " There are only two things of which a man can have too much, Friends and Enemies!"
- Mercenary Commander Jameson "Butch" Franko in an interview with iTV before being found mangled in a toilet with the only fully intact remains being his excrement.

The Game
Once the Players logon process has been completed at start of the Game, he proceeds to choose which Empires contract he will accept and he is emerged into the Storyline as he selects which Planet to proceed toward and which Strategy to adopt while learning the Planets characteristics. Each Planet has an Environment towards which he must adapt himself and his troops in order to survive the harsh Universe mankind has come to know as Home. The Player works for a set period of conquered Planets in his contract, allowing him to swear a sort of allegiance to that Empire. Once a Contract is fulfilled the Player can however switch to another Empire for a new Contract. If he continues the existing Contract held with an Empire he also gains a reputation with that Empire in the form of new weapon advancements, vehicles and special favours. Ceryn is mostly mined by gigantic moveable Mining Platforms which have to be moved every now and then for the Mining operation to succeed, as Ceryn is liquid and moves around in the Planets Core, this encourages the Player not to cheat by dozing off and returning to the Game days later with a handful of money. There are also two different types of troops available to the Player, his own Mercenaries and the Empires troops. His Mercenaries have access to all technology providing he researches a alien cultures weapon, vehicle, technology or he purchases the Black Market goods for the right amount of credits. The Player is also provided with a Construction Tool to fit his troops and vehicles with the right weapons and armour before and during his campaign, thereby making them available at the click of a Button in the heat of battle. The Empires troops and vehicles cannot however be modified to the players needs and must be used as-is, although the Empires Commanders usually provide excellent combinations of weapons and armour to the appropriate units. Once enough money is gained the Player can even purchase property in the form of Training Bases, Research Stations, SpaceShips and other military hardware.
Ceryn is translated in a value in Universal Credits and is used as the Currency of Trade for Structures, Troops, Weapons, Vehicles and Technology with the Empire in contract and Black Market dealers. The Storyline advances with the Player as he/she changes allegiances and wins/loses battles for the various Empires and can eventually, if the Idea attracts, even fight on his/her own accord against all of the other Empires for complete and absolute control of the remaining Ceryn stockpiles. Units are ordered / trained in groups of about 8 depending on type, but can be individual or group controlled. The Game ends when all planets are owned completely by one or another Empire, or all remaining Empires have expended their resources, or the Player owns all Planets by right of battle, or the Player surrenders due to a lack of funds.

Features within the Game
- Six (Yes, 6) Fully detailed, Biologically analysed and COMPLETELY different Empires.
- Every action causes a reaction.
- Full 3D Environment and Units.
- Tons and Tons of artefacts, special units and money making opportunities.
- Rivers of blood.
- Fast predetermined unit order options.
- Dynamic Mission Briefings adjust to your choices.
- See your cash-in-action action.
- Exploration and Discoveries play a major role in the Game, if you want them to.
- Personal units are accumulated to the next battle and gain experience allowing them access to special technology and better attributes throughout the Players game, even if he switches allegiance.
- Even if you loose one battle you can still win the game.
- No limitations on the size of your forces.
- Strategic sites give you bonuses when you capture a Planet or Territory.
- Plan your planetary drops by arming hundreds of mercenary units and dropping them on the planet as a pre-planetary assault force.
- The Player can even choose to fight on his own agenda, thereby advancing his own technology and/or profits.
- The Player does not have to proceed and build a Base on the Planet in question but can decide to send a predetermined planetary assault force instead and monitor their performance from his SpaceFrigate.
- A realistically interacting Environment of climate and wildlife.
- A Big Fat Manual from which you can study the Universe and Empires of Ceryn, days and nights without ever having to switch on your PC.
- Custom building facility to arm and equip your own Mercenaries as you see fit.
- Map Building facility to prolong your Multi Player and Single Player game alter-ego.
- Realism & Fantasy with a pinch of Chilli.

Chapter 1.2 - TimeLine
All dates were measured in the time frame it takes the earth to fully circle the local sun and linked to the standard Earth Calendar for ease of interpretation, this is referred to as EarthDate (ED).

2029
First Fusion Atomics energy generator invented by Humans.
2032
First Planet Colonisation Mission was undertaken. Destination, the Earth's Moon.
2034
First Planet was now fully colonised and totally able to sustain itself.
2037
Mars was fully colonised.
2047
All Planets in local human planetary system were fully colonised.
2061
First attempt to send a colony of humans off toward another planetary system (Estimated Time of Arrival ±225 years from present).
2351
A geological survey team on Earth found Ceryn.
2353
Research found many new uses for Ceryn in both the Medical and Industrial sector.
2356
Earthen Scientist Dr. Heinrich Friedenhaase buildt first successful HyperDrive after several failed attempts and misleading theories.
2359
Earthen Governments commissioned Dr. Heinrich Friedenhaase to design and oversee the construction of the first human HyperSpace capable SpaceCraft.
2366
First HyperSpace capable SpaceCraft nicknamed "Space Bunny" was launched and after several successful hyper jumps returns back to earth.
2372 - 2396
ColonyShips fitted with Dr. H. Friedenhaase's 3rd Generation HyperDrive were launched toward the nearest Planetary System successfully and a continued effort by Earthen Governments allowed even more colonies to be established within nearby planetary systems.
2397
First Contact was established with a new Alien Race that called themselves the Zenthath.
2398
Zenthath showed no promise of sharing knowledge about anything and kept their distance.
2399
Zenthath Empire declared Humans a threat to their existence and launched a superior SpaceFleet from their Home-planet toward Earth.
2399 - 2410
Many human lives were lost against the Zenthath onslaught and Earthen Governments mounted a last stand defensive on and around the Planet, Earth.
2411
Zenthath Fleet miraculously disappeared after the Near-Annihilation of the Human Race.
2411 - 2507
Human Culture and Society reinvented itself after the war dubbed the "Extinction Wars". Particle Disrupter weapon technology was invented back on Earth. A new form of government and religion emerged and called itself and it's people the Krull. New colonies were established and old colonies were liberated of remaining Zenthath forces.
2523
Ceryn Stockpiles were diminishing at an alarming rate.
2525
Daeldar Empire announced itself to the Krull by destroying one of their colonies.
2527
Zenthath re-emerged with fleets of SpaceCraft at the last known Ceryn containing planet held by a Krull colony. A Siege for the planet Bar'alth took place.
22 November 2527
New Information presented itself from a transmission received by a colony ship which steered off-course and stranded itself in a Ceryn rich planetary system.
2528
It appeared that every known Empire was mobilising its huge fleets and armies toward the new Planetary System. Now was the time to act !

Chapter 2.1 - A Overview of the Krull Empire
History... - The recent history of the Empire.
Appearance and Psychology... - The governing Races' appearance and mental attitude toward life and other beings.
Technology... - The Military Technology employed by the Empire.
Units... - The structure of the Empires' Military.
Specials... - The Extraordinary characteri
stics present in the Race (The norm being the present day Human being). Characteristics...

Planet of Origin...
Earth
History...
The Krull Empire consists of various human colonies and is scattered throughout the universe. They have a strong belief in their religion and have learnt the rules of survival in space the hard way when they were nearly annihilated by the Zenthath Empire. The Krull have a very strict code of conduct that is passed to all, even their children are taught to fight to the death at a very young age. Appearance and Psychology... Minor changes have appeared to the human body during the past centuries but they are still noticeable. Humans have selectively bred their people making them more resistant and stronger. The Krull now possess a pair of gills that separate oxygen from liquid and their skin can withstand a greater amount of punishment. Warfare is considered art and is practised from as early an age as six earth years, leading to the development of ferocious warriors whose belief dictate that they are the defenders of the human race and eradicators of everything impure and must therefore be prepared to expend their lives if it will help their Empire survive.

Technology...
The Krull have decided to stick with the proven design of particle acceleration and have built their Militaries power with Particle Disrupter weapons. They have a good damage potential and effective range of fire and are uninhibited by ammunition requirements. Their most advanced technological areas are energy, armour, weapons and genetic enhancements.

Units...
The Krull Militia is orientated toward Troopers since their expendability surpasses any mechanized unit in cost and effectiveness therefor giving the Krull Empire a bigger 'bang for the buck'.

Specials...
Beserker Rage... All Troopers are equipped with a satchel of chemicals used to induce a state of frenzy and bloodlust reducing whatever damage is caused to them by 1/3 and increasing the number of hand-to-hand attacks per second by 1 (e.g. overall 2 attacks/sec). The bad side to this is that the Krull body cannot withstand this overdose of toxins and will begin to collapse and eventually drop dead. Water breathing... Krull Troopers can breathe in water and thus do not need air-breathing equipment in liquid environments that contain traces of oxygen.

EMP technology
Characteristics...
Average Male Height... 2, 1 m
Average Male Weight... 90 kg
Average Max. Male Age... 113 ED years

Average Female Height... 1, 8 m
Average Female Weight... 75 kg
Average Max. Female Age... 96 ED years

Sexual Characteristics...
Up to four Children were naturally conceived by the females but due to technological advancements they are now born in 'VatTanks'

Language... Traji

Sight... Yes
Smell... Yes
Hearing... Yes
Other (Please Specify)... 'Sixth Sense' (Very Basic Psychic Ability)

Chapter 2.4 - The Krull Doctrine A Tribute to Death by Rijaan Hen'thej

"We the chosen, stand tall against any odds. We the chosen, gave our minds and bodies to the warrior within. We the chosen, have taken this road to cleanse the path of our destiny." - A poem taken from Krull Culture, Deka 1-34 Aggressive Industrial Expansionists

Chapter 3.1 - A Overview of the Zenthath Empire
History... - The recent history of the Empire.
Appearance and Psychology... - The governing Races' appearance and mental attitude toward life and other beings.
Technology... - The Military Technology employed by the Empire.
Units... - The structure of the Empires' Military.
Specials... - The Extraordinary characteristics present in the Race (The norm being the present day Human being).
Characteristics...

Planet of Origin...
Kultharr
History...
The Zenthath Empire has been in existence for well over 3400 ED years. Appearance and Psychology... The Zenthath consist of a large hunk of exposed flesh and multiple tentacles which are used for movement and object manipulation. This large mass of flesh contains their brains and other organs, Zenthath do not possess any sense of sight, smell or hearing but rely totally on their psionic ability. They are extremely psionically active and maintain a strong link with each other at all times. They are not naturally aggressive but do have a hatred for "the different" and are stubborn at times. The Zenthath community is centered around the female Priestesses who are more adept at psionics than the males and have the responsibilities to lead and control the Zenthath Empire to victory. The males are more in number and are bred wildly for battle by the Zenthath females.

Technology...
Their kind have preferred to concentrate on the defensive side of battle technology rather than on the offensive side and they are thus still using RipperBlade weapons with limited ammo regeneration. The technology is very interfaced between biological and mechanical making their machinery only partially affected by EMP blasts and biological weapons. Their most advanced technological areas are guidance, navigation, biomechology and propulsion.

Units...
They rely heavily on their Psychic Powers before any battle and use their natural fast movement and fast firing RipperBlade Weapons Technology for short but decisively strategic assaults.

Specials...
Psychic Communication... Detection of selected "target" of enemy unit, Scrambling Enemy Orders, Disrupt Enemy Orders, Mind overpowering of enemy Troopers Psycho Kinetic... Movement of inanimate objects (e.g., Giant Rocks) Psychic Hallucinations... Creation of hallucinatory Bridges, Hills, Troopers, Vehicles, etc. Dimension travelling... A Priestess can open a dimension rift and allow all who pass through to become distorted between dimensions becoming shadows in daytime and fully invisible at night-time. The priestess can then travel to a location of her choosing and open another portal through which the Zenthath can re-enter reality. The only drawbacks are that a dimension rift can take several seconds to open, moving through it prematurely can produce a slip in the dimension rift that causes it to close or even dismember those passing through it, and only organic living material may move through it.
Characteristics...
Average Male Height... 3, 5 m
Average Male Weight...280 kg without children, 430kg with children
Average Max. Male Age... 24 ED years

Average Female Height... 4, 7 m
Average Female Weight...460 kg
Average Max. Female Age... 461 ED years

Sexual Characteristics...
Children are naturally conceived by the Zenthath males who die from exhaustion after conception. About twelve Zenthath children are born per male, and any females are killed if there is no need for them to fill future positions.

Language... n/a (Telepathy)

Sight... No
Smell... No
Hearing... No
Other (Please Specify)... Telepathic Visualisation (Psychic Ability)


Chapter 3.4 - The Zenthath Doctrine
"To leave your enemies body intact is to let his soul transcend peacefully, now we wouldn't want that, would we?"
- Priestess Ghas Myka'Hha Niurr, Previous High Priestess of Nibia 7 Colony Religious Zealots

Chapter 4.1 - A Overview of the Daeldar Empire
History... - The recent history of the Empire Appearance and Psychology... - The governing Races' appearance and mental attitude toward life and other beings Technology... - The Military Technology employed by the Empire
Units... - The structure of the Empires' Military
Specials... - The Extraordinary characteristics present in the Race (The norm being the present day Human being)
Characteristics...

Planet of Origin...
Originally from Earth and destined to colonize Thomas, but due to unknown circumstances were stranded on Poseidon 12

History...
The Daeldar were the first human settlers sent to colonise a planet in the outer reaches of space. Due the Earth's late development in HyperDrive engines and the substance Ceryn, the colonists were placed in a cryogenic sleeping state whilst their century long trip took place. Their presence has only now been advertised by the swift eradication of a rival Empire. Appearance and Psychology... No changes occurred whilst in the cryogenic sleeping state, only to produce the purest generation of humans ever seen. Their state has also not affected their ferocity and lust for war but has made them very unpredictable and mentally unstable. The Daeldar have developed into a nomadic, dark race who are always seeking expansion into the unknown. They have no love for light and have thus evolved their sight into a heat interpreting visual organ.

Technology...
The technology used seems outdated and very foreign but this should count in their favour since these SPP weapons are truly devastating and savage. Their only real limitation is the dependency on a constant streaming feed of ammo.

Units...
Unlike their Krull counterparts the Daeldar concentrate on more Firepower and less Armour to produce fast moving and hard striking Troopers. The Daeldar also have a large fleet of robotic units that have been masterfully converted from mere mining robots to sources of destruction. The Daeldar have also become Beast Riders, riding what can range from Dragons to Tigers to the Unknown.

Specials...
Advanced Movement/Tactics... Sneak, Hide, Distract/Dodge. Interconnected Sub-Surface Tunnels... The Daeldar have learnt that to strike an enemy where he least expects it will cause him/her/it the greatest damage. They have developed large tunnel networks between their Citadels which allows them to travel freely from place to place and to strike mercilessly. Nuclear Armory Mechanical Adaptability... Because the Daeldar had to adapt tremendously to a number of hostile worlds they have learnt all possible tricks to outperform their machines. Units must be ordered to boost their machines power output for a greater movement speed and then there are risks involved.

Beasts of Unseen Worlds
Infra Red Sight
Characteristics...
Average Male Height... 1, 9 m
Average Male Weight... 85 kg
Average Max. Male Age... 64 ED years

Average Female Height... 1, 7 m
Average Female Weight... 61 kg
Average Max. Female Age... 62 ED years

Sexual Characteristics...
Children are naturally conceived by the females at a rate of about two children per female.

Language... Old Earth English

Sight... Yes
Smell... Yes
Hearing... Yes
Other (Please Specify)... 'Sixth Sense' (Very Basic Psychic Ability) Infra Red sight

Chapter 4.3 - Daeldar Units
Chapter 4.4 - The Daeldar Doctrine
"We are the Daeldar, emerged from sleep, restless in mind. You are the Enemy, ruthless and destructive. And through us you will be seen to your seat in Hell."
- Commandant Harry Nort Nomadic Conquerors

Chapter 5.1 - A Overview of the Renoghr Empire
History... - The recent history of the Empire.
Appearance and Psychology... - The governing Races' appearance and mental attitude toward life and other beings.
Technology... - The Military Technology employed by the Empire.
Units... - The structure of the Empires' Military.
Specials... - The Extraordinary characteristics present in the Race (The norm being the present day Human being).
Characteristics...

Planet of Origin...
Poelee
History...
Once enslaved machines of a ancient alien culture now a free ruling society of machines seeking the attention of the other Empires. Their history backdates any of the other Empires' and until now contact has been short and violent. It is believed that the machines rebelled against their former masters once a chaos virus struck their AI. Their owners were eradicated from the universe and are now only left as mindless zombies controlled by their own creations.

Appearance and Psychology...
The Renoghr are a pure metallically engineered and evolved Race. They do not possess faces but are created optimally for whatever role they were made for and are thus normally indistinguishable from one another. Their Society and Psychology revolves around the full assimilation of the all living life for a reason unknown to us.

Technology...
The Renoghr have absorbed their masters own weapons technology and made considerable improvements on the designs producing a superior Ammo Regeneration rate. Most Units are produced minuscule in size with a complement to maximise their destructive potential.

Units...
Mindless zombie troopers are the Renoghrs most preferred choice of unit on the battlefield and after the first assault their own elite troopers sweep the wastes clean of any survivors.

Specials...
Assimilation... Small locally produced nanites are used on previous battle locations to re-animate the bodies of the dead and reconstruct previous machinery. Once the host has been destroyed the remaining nanites are also destroyed. Each time a new nanite swarm appears over the used bodies the available amount of matter decreases by ½. e.g. Originally 100 troopers died at a certain location. Only 50 troopers can be re-animated by assimilation. If those 50 undead are destroyed, another nanite swarm can only re-animate 25 undead. This continues until the bodies are decayed from the battlefield or less than 1 trooper can be Assimilated. Generation Enhancements& The longer the Renoghr are in play the more perfected their thoughts, weapons, Movement becomes. For example& Every hour that the Renoghr are playing in the Game, their unit characteristics increase until a maximum is attained. This easily makes the Renoghr Empire the deadliest of them all.

Characteristics...
Average Height... varies 0, 5 m
Average Weight... varies 20 kg
Max. Average Age... infinite ED years
Sexual Characteristics... Mechanical Assembly and Programming produce their next generation which also enhance their basic characteristics.

Language... n/a (Unknown)

Chapter 6.1 - A Overview of the Jadrash Empire
History... - The recent history of the Empire.
Appearance and Psychology... - The governing Races' appearance and mental attitude toward life and other beings.
Technology... - The Military Technology employed by the Empire.
Units... - The structure of the Empires' Military.
Specials... - The Extraordinary characteristics present in the Race (The norm being the present day Human being).
Characteristics...

Planet of Origin...
Formerly Poelee, now located on Gathu 7

History...
These were the former masters of the Renoghr which have returned from a cloaked planet on the outer reaches of Space to once more take control of their rebellious machines. Whilst on their quest they have seen the importance of the substance Ceryn and have taken the duty to rightfully proclaim it theirs to keep.

Appearance and Psychology...
The Jadrash appear as worm like beings with four hands and eight short legs. What sets them apart from the rest of the Empires is that the Jadrash can regenerate their flesh and limbs over time.

Technology...
The technology used has many similar appearances to the Renoghrs' technology as they both share a deep history.

Units...
The Jadrash Empire prefers the use of Assault Tanks than that of Troopers. They have a larger arsenal of Units at their disposal and are adept in every area of War.

Specials...
Health Regeneration... The Jadrash can regrow damaged organs/limbs after a certain amount of time. Shape Shifting... Their Troopers can morph their bodies into nearly any object as long as it is proportional to their Atomic Size.

Characteristics...
Average Male Height... 2, 5 m
Average Male Weight... 110 kg
Average Max. Male Age& 6 ED months

Average Female Height... 2, 3 m
Average Female Weight... 95 kg
Average Max. Female Age& 3 ED months

Average Haba Height...0, 4 m
Average Haba Weight... 6 kg
Average Max. Haba Age& 2 ED years
Sexual Characteristics...The Jadrash reproduce via a animal (Haba) which extracts the required chemical from the Males skin and transfers it to the Females mouth. The Female gives birth to about 50 eggs from which their Offspring emerge.

Language... Heshish


Chapter 20 - The Stages of Development

Ceryn is in fact a stage development but will produce a multi-area Income
Stage 1:
Stage 1 will consist of producing and publishing a Real-time Strategy commander perspective game and making it accessible for upgrading and modification.

Stage 2:
Stage 2 will consist of producing a Virtual Ceryn Universe where the player can inspect anything he would normally find in Reality and then building the Various engines to produce a game where the player can:

Build a Mercenary Unit and Hire it out to Commanders/Pirates/Shipping Companies and if a conflict occurs he can jump into the eyes of the character and take control of his subordinates.

Build a Pirate Base on a Planet/Asteroid and then raid various Depots/Shipping Lanes and take control of his SpaceCraft personally or jump to the eye perspective of his character.

Log-on and enlist in a Army. From there on he must pass various training exercises which will rate his performance and then assign him a Rank and a Location. This rank could be Controlling a BattleCruiser/Planet AeroCraft/SpaceCraft/Infantry/Tank Driver/Empire Accountant/Empire General/Empire Commander.

Once Stage 2 has been completed the add-on will appear on a cheap Retail CD and will only support Private Server/Internet Play.

Stage 3:
Stage 3 will consist of Providing Downloads for Players. (New Weapons, SpaceCraft, AeroCraft, Careers and Missions) While Stage 3 is underway Stage 4 will be Producing Ceryn 2.

Chapter 21 - Network, Internet, Modem, Serial and Internet/Server URRPG

Network, Internet, Modem and Serial DirectPlay Network/Serial players will have a choice of any Empire within the game. All units will be featured, even special ones. These special units will be given once a set amount of Ceryn has been shipped off-planet. Players can even choose to control the wildlife of a planet as an extra gaming angle. A variety of choices from AI players to planet/territory selection to provide many fun filled hours of networking.

Ceryn will feature a 2nd Stage of development which will enable the Player to play any role through the eyes of his/her character. This will produce a game with multiple 3D engines (i.e. Flight Simulator, Space Flight Simulator, Driving Simulator, First Person Perspective Simulator). This 2nd Stage will then be supported by Private Servers and over the Internet. The 2nd Stage will be called URRPG, short for UniversalReal-timeRolePlayingGame.

Internet Server/ LAN Server URRPG
UniversalReal-timeRolePlayingGame

The 2nd Stage of CERYN will involve a diverse universe containing even the tiniest bit of information to immerse the Player in a Real-timeRolePlaying game...

Once the Player is in possession of the CERYN Real-timeRolePlayingGame he must then proceed to log on to a Server supporting the URRPG via the Internet or LAN...

The Secret to the Games constant Realtime Motion is that all things are made Computer Controlled and the Human will merely fill this position with his own body and mind when logging on to the network.

When the Player first creates his alter-ego he must a answer a few questions and complete a few trials to supply some statistics to his AI alter-ego. The alter-ego will then act on the players behalf and perform as suitable as possible in most situations. Basically this will amount to a Neural Network existing as the Players alter-ego.

The different Servers can then be made distinct "Universal Regions" of Space (ie.Sectors in Space). The UURPG edition will come with the standard set of CERYN Universal Regions but the Server Administrator can also self-define these Regions and create entire new galaxies.

The Servers will then each sport their own private information concerning planets, metals, races and various other things.If the Player then migrates to any of these other sectors then he automatically logs on that designated server.

This will clear most problems of having a Server with too many clients and will share the workload. The Servers will also have a standard time for each sector in which they will upload all NonEssential information to the main server but a constant update will be available for messaging and other acts. This will create great loopholes for the players if they wish to deceive or enact a raid and time themselves for a good escape.

ie. A Player (Oldby) who has established a good reputation plans to raid a Zenthath Material Space Refinery. He then proceeds to hire a New Player (Newby) who has no idea why he was sent a message to destroy a Ship leaving this Refinery but he wants to do it since there is a very large sum of money involved. The Newby has now attacked the Ship and it takes the local Militia about 5 minutes to arrive. The Militia destroys the Newby's Ship and the Oldby now has information on approximatly how long it takes them to reach the Refinery and retaliate. He then hires a pirate gang to raid the Base and flees with the cargo all in the knowledge that the Milita will not be able to trace his Hyperspace jump within only 1 minute.

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These are just some of the races, the total number of races in the game will probably amount to about 8-10 with very different (not c&c half-arsed style) units.

Marco Biermann
mindnow@hotmail.com

As Marco Biermann has mentioned, Ceryn is already in development. Marco is currently working on Ceryn himself and was hoping for some feedback from our readers. We suggest you send him an e-mail with your thoughts of improvements. The impression I have so far is that Ceryn is going to be a fabulous game.

Idea Reviewer:
-Vegard Aure-

 

 

 

 

 

 

 

Ceryn - MMOG Space Game - 3D, First Person Real-time Action, Strategy, Role Playing Game

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