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The Council

The game play is kind of like AOE, kind of like Seven Kingdoms, and kind of like Civilization.
Game map should include the whole world.
This is the nifty part: This is a game that can be played with 1-5 players on one team in an infinite combination of game play. You'll see what I mean in a minute.
Each kingdom is divided into 5 parts. Each of the key role in the council of the kingdom is equally important. They all bear different responsibilities, have different privileges, and all bear the possibility of victory.

Here are the five different roles:

ENGINEER
- Resource Requirement: Citizens
- Limit of Power: City planning, resource management
- Resource Output: Minerals, Food, and Buildings

The engineer is the central planner of the kingdom. All construction work has to be approved by him before actual construction can begin. The engineer is also in charge to search and gather resources from all over the world. Last but not least, the engineer distribues the local population to training for other types of services.
The engineer can bring the kingdom to victory by working with the scientist and construct a certain amount of wonders.

DIPLOMAT
- Resource Requirement: Money, Spies
- Limit of Power: Treaties, spying, information gathering Taxation
- Resource Output: Alliances and Truces, Enemy information

The Diplomat would be able to operate once that the Embassy at the home town is being constructed. >From there, the Diplomat can openly build up different treaties, alliances, and other forms of communication with other kingdoms. He can also employ spies to gather information, act as counter spies, and sabatoge if necessary.
Each treaty that he propose would have to go through a majority vote on both sides (3/5) for the treaty to be signed successfully.
He is also one of the two people who can collect money directly from the people by taxation.

POPE
- Resource Requirement: Money, Citizens
- Limit of Power: Religious powers, conversion
- Resource Output: Productive citizens, Morale, Divine units, Donations, End of the World

The Pope's first mission is to make his people happy, and to do that, he has to compete with Engineers and Diplomats for resources to build churches or more impressive cathedrals. He also has to host a special group of priests that would serve him for different purposes.
Once that an alliance treaty is made, the Pope has to worry about foreign conversions. He can send out priests as missionaries to convert enemy citizens. He also has to keep the local citizens happy enough so that they won't be converted.
At war time, the Pope can send out priests for field combat healing. He can also summon divine units to aid the holy cause. And if he can have most of the citizens resting in prayer, he can summon the end of the world, a type of victory.
And, finally, the Pope can collect money directly from the people by means of donation.

GENERAL
- Resouce Requirements: Troops, Food
- Limit of Power: Military training, Drafts, Direct control of troops
- Resource Output: Spoils of war, Morale, Military victory

The General is the all important role of traditional RTS games: he controls all the military units and also the supply line of military production. He has the unique power to override the Engineer's control by drafting citizens into the war.
The General can attack hostile kingdoms (he cannot attack kingdoms currently in alliance) and, if possible, bring in the classic form of victory: annihilate all enemy kingdoms and bring in military dictatorship over the world.

SCIENTIST
- Resource Requirements: Money, Researchers
- Limit of Power: Research technology, civil engineering
- Resource Output: Military and civil technology, Wonders

The scientist is in charge of all forms to research to upgrade buildings, military units, and find new forms of government systems. In such, he is always in conflict with the Pope: newer forms of civil engineering can produce extremely productive citizens at the cost of their religious faithfulness. The scientist can aid in an economical or military victory by researching sufficient technology for wonders or advanced weapons.
When the game is in play, one player can only undertake one specific position. If there aren't enough players to take all the roles, computers would fill in the spot. Of course, the fun of the game is to have players filling up all the roles and get into all sorts of internal and external conflict, and victory depends on teamwork as much as individual effort.

Jamus
akszeto@jps.net

Interesting game idea for sure. As Mr Telle is the big strategy fan here at Game Discovery he should have been the one writing this. It's a shame he is not here because he had probably rewarded your game idea with hundreds of Discovery Boy logos and made you the winner of this months contest. Tuff luck…..

Idea Reviewer:
-Vegard Aure-


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