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Idea Info
Name:
Aeon Liege
Index:
Primary
Category:
RPG
Submitted:
4/1/2003 5:35:45 AM
Written By:
SirZap

Game Architecture and Design: A New Edition
Book
cover
Highly Recommended !
Aeon Liege
4/1/2003 5:35:45 AM
By: SirZap

Show all Game Ideas by this Member
Category: RPG Games

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:: Overview ::

 

This game is what I call as Strategic Role Playing Game (SRPG), it is mainly RPG with strategic elements. The Main character is human and you start as classless. Your class will be determined on what skills, and its combinations, that you learn as the game progresses. You can hire fighters to join your quest and some will join voluntarily. The outcome or ending will depend on how you played the game.

 

:: Story ::

 

You are chosen by the "AEONS", Pantheon of gods, as their Champion to fight against the forces of the "Demiurge". You are born from the tribe called "Wandering Moon" and were raised as a slave by its tribal chieftain. At the start, The Tribal chief shall announce who will volunteer for the task and some will join. All of the volunteers will perform the same test. Once accomplishing the task you will be the "The Chosen One". From there you start your mission.

 

Your main mission is to stop the "Mortal Archon", Champion of the Demiurge, and his army from Opening the "Portal Gates" from which the "Great Archons", Powerful demonic entities, that once they enter the physical realms destruction of the world will come.

 

:: Game play ::

 

Characters: The main character is human. Before the start of the game you have to choose the gender, Male or Female. Male has more strength and life while female has more energy and agility. Both have the same level of leadership, which determines how many can you hire to fight for you. Strength, Life, Energy, Agility and Leadership increases as your experience level increases. You also have to give it a name and customize its looks.

 

Classes & Skills: As move to the game you can learn different skills. You can learn from the training scrolls that you pick-up or you can buy from traders and gurus. You can also learn via guru or master from the town for a fee. The skills have their pre-requisites before you use it, it can be a level or another skill.

 

Your first two skills will determine which skill sets you can learn further on. Example, if you learn “raise undead warrior”, which is necromancy skill, and “sword mastery” which is a warrior skill, therefore you can only learn necromancy and warrior skills only. Since you have learned those 2 skills your class would be "Dark Warrior".

 

Skill sets are as follows: Elemental, Necromancy, Warrior, Ranger, Chaos, and Cleric.

 

Skill set combinations would determine the character class. Here are some examples:

1. Elemental + Chaos: Cabalist.

2. Warrior + Cleric = Paladin.

3. Necromancy + Ranger = Assassin.

 

Hirelings: You can acquire hirelings from mercenary camps, a trader, or simply meet them along your travels.  Hirelings would be varied; they ranged from human sorcerers to Monstrous Cyclops. You can hire them with pay, but some would volunteer without pay. The number of hirelings you can get depends on the leadership points you acquire. Hirelings have corresponding points that deducts to your leadership points once you hired them. You gain back your leadership once the hireling dies.

 

They have their own inventory, can use weapons and armor, consume potions, and carry gold like your main character does. They also gain experience and use training scrolls to upgrade their skill sets.

 

Opponents: Opponents vary from towns. Like hirelings, they could be human or monsters. They have at least 3 levels: basic, champion and boss. Basic creatures drop only basic items and a few gold. Champions have more hit points, damage, armor, speed, energy, and agility.  Also they drop special items and more gold. The last is the Boss, are similar to Champions but they have unique names and drops unique items.

 

Of course what level does the Mortal Archon is included, the Boss? Actually this is a special type of creature, and is much a higher level then Boss. In addition, it can appear during a battle and leave. It can also be anybody, from your tribe member or a creature.

 

As you travel to various tribes & towns, you learn that "Mortal Archon" has conquered several kingdoms, and declaring it as the Demiurges’  “Dominion”. You can choose to set them free or simply continue your mission in pursuit of the Mortal Archon.

Once you killed the Mortal Archon it ends a story cycle, but another one is chosen thus another chase would ensue.

 

As you are in pursuit of the Mortal Archon, you must perform some side missions.

Side missions can vary from one town from another, thus resulting to a variety of the story. Example would be a rescue mission or retrieve a special relic. After, performing the ordeal you can get, aside from a reward, is a clue where “might” the Mortal Archon be able to be. It can be true or a lie, or simply be inaccurate.

 

You lose the game if the Mortal Archon succeeds in opening the portal gates.

 

Edited :10/15/2003

Changes:

"Battle against the Mortal Archon and Ending"

Original:   The Chase for the Mortal Archon is random. He can declare opening of the portal gates at any point of the game. Once you meet him you must defeat him. If you lose the Portal Gates will be opened. He will conquer tribe, cities or  kingdoms in random. Once he is defeated a new Mortal archon is chosen and a new cycle starts.

Pro: The point was to make the game non-linear and open ended.

Con: There will be times the game will end in a short time, due to the chance that the Mortal Archon can show up early in the game.

New:  There will be a main storyline and quests and there will be side quests. . The Mortal Archon would conquer every tribe to cities to Kingdoms in its wake until the Most powerful city, Zudea the Empire. The Opening of the Portal Gates would be in the Main Kingdom, where the Demiurge is chained underneath, deep below the Castle of the Empire. There the Mortal archon shall open the portal gates and once the Great Archons comes in, they will release the Demiurge, There.... is the climactic battle.

Alternative: Players can choose which adventure, (1) the linear and (2) non-linear. Linear would be the Main story line while the non-linear or cycles would be of the original .

 






Add your comment to this Game Idea



I salute your brain
4/18/2003 10:32:02 PM
Comment by:
ceetheman
The gameplay sounds phenomenal. Just the idea of the merging classes is really good. It should have more classes or maybe sub-classes like mentality (honor, Pride, Vengeful, ...). By that, some characters would be more interested in following you. Why a paladin would follow a vengeful assassin ? The main quest is interesting but maybe there could be quest that prevent the big bad boss from opening the gates. Overall, i salute your ideas, and i adore the non-direct class choice.
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Portal Gates
10/2/2003 3:46:56 AM
Comment by:
SirZap
Thanx catheeman. Its been months, before I returned. Well about the portal gates... they are also randomly selected, but usually when the mortal archon declares that he will open a gate, thats it! but of course I leave that part of the game open for the developers and story makers. Until someone gets interested with this idea via stealing (hehehehe!) or asking permission from me, until then lets leave that aspect open.
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