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Idea Info
Name:
Kids War
Index:
Secondary
Category:
Strategy
Submitted:
5/4/2003 2:12:46 AM
Written By:
error404

Kids War
5/4/2003 2:12:46 AM
By: error404

Show all Game Ideas by this Member
Category: Strategy Games

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The Story Line =

5 kids move into a town called Mortston. They find themselves at exactly the same airport, talking nervously about their studies. One kid is named Lucas, but his friends call him Arch, short for architect. He is a great builder and can just about build anything you ask him to. He wears jeans and a sweatshirt, and speaks in an East American accent. Another one is named Tony, but his friends call him Big, and his enemies call him Big Tony. He is a cunning mastermind, behind many a plot in his old town. His famous enterprises earn him a great suit, and he speaks with an Italian-New York accent. The third child is named Kirsten, but her friends call her Jazz, after her obsession with music. She loves to investigate, and is well known for solving the notorious mystery of the Stolen Diamanda. She wears a miniskirt, like a native dixie, but is a mute. The next kid is named Kristos, but he is more commonly named as Azkiux. He is a great spy, although his espionage has led him into trouble. He dresses in all black, and you will never find him without his signature flame baseball cap and his silver chain. He speaks with a Russian inflection. The last one is named Remus, but he refers to himself as Enigma. He is a computer addict and is also a great hacker, finding valuable information and computer files from anywhere. He dresses sloppily, as most junkies do, but his accent is quite interesting, as he grew up in Liverpool, England. Together, they travel to their first day at the school, but instead of finding a renowned university, they find a facility run by the kids. The teachers and principal are mere shadows of what they used to be, and nowhere is safe, except from the few older children who teach underground classes of multiple types, such as hacking, martial arts, and weaponry. Together the group vows to stick together, and, in effect, rule the school!

 

The Game Play =

If the game is made in low graphic style, the view is top down, whereas if it is of the three-dimensional kind, it should be a third person. There are three modes of game play:

    1. Travel Mode- the standard mode of walking around the school. A few weapons will be available, such as maybe water balloons or rubber bands. (In this game, these items do optimal damage.) Mostly though, manual control ensues.
    2. Combat Mode- when faced with a military challenge, with up to 4 players actually playing, (by this I mean 1 human player and 3 CPU controlled ones.) all weapons will be available. Groups may uses special attacks such as decoys, or multiple hits.
    3. Operation Mode- often times when a room is entered, the game switches to operation mode. This mode lets you do more interesting things, like using a computer, seducing the opposite sex into spilling the beans, (one of Jazz’s favorite pastimes.) and taking the aforementioned classes. Operation Mode also allows meeting to plan out long range attacks on the different gangs in the school, or to opt for a new weapon.

 

The Controls =

Travel Combat Operations

^ Forward Forward Forward

V Look over shoulder Strafe back Check to see if anyone’s coming

> Right Strafe right Right

< Left Strafe left Left

A Check items menu Retreat Examine target item

S Sub weapon Sub weapon A Target item

D Main weapon Sub weapon B Use select item on object

F Action button Main weapon Check items menu

Shift Pick up item Change character Regroup

Right Ctrl Talk to someone Check items menu Call meeting

 

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GameDiscovery.com : Strategy Games : Kids War
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Action
Adventure
Educational
Fighting
Music
Online
Platform
Puzzle
Racing
RPG
Simulation
Sport
Strategy
Other
Hardware
Sequels

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