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| Idea Info |
Name:
FutureArchitect Index:
Secondary
Category:
Strategy Submitted:
5/27/2003 1:56:58 AM Written By:
error404 |
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FutureArchitect
5/27/2003 1:56:58 AM
By: error404
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all Game Ideas by this Member
Category: Strategy Games
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FutureEarth has been enraged by the ruthless actions of the FutureMartians. In retaliation, the FutureEmporer of FutureJapan has decided to make tons of weapons and start WWIII. FutureAmerica, FutureRussia, and FutureSpain have followed in suit. You, a professor teaching FuturePhysics at FutureHarvard University, and your colleagues have discovered a new way of rearranging FutureAtoms. You call this process FutureStructure. In order to fill you orders to make reliable and strong weapons, you have to make new materials to FutureConstruct with. In this game, you use the FutureArchitect to make plenty of new FutureAtom combinations. After you make 5 new combinations, a battle begins. After each battle, statistics are given about not only how well materials worked, but how well the army did. If the army does really well, you might get an FutureAtom creation bonus, and if your troops capture another different FutureAtom that you haven't come across yet, or maybe haven't even thought of making, that atom will be added to your repetoire. On the other hand, if you lose, your FutureAtom construction rate will be lowered. If you lose REALLY horribly, the enemy might even steal a few weapons, ideas, or bothe. The end point, be careful about winning battles. After all, even if the only part you play is the FutureConstruction, make sure to make useful FutureAtoms that fit the army's situation at hand. The point of the game is to win the war against the FutureMartians. When you start, you can only use certain FutureAtoms, (around 5) but when you progress, up to 50 FutureAtoms are unlocked. The FutureConstruction screen consists of a 12X12 square box, in which you can place certain FutureAtoms and their links. The statistics of a FutureAtom are: magneticity (N or S), no. of links, effects (poison, durable to heat, etc.), and weight. Solids are made of FutureMolecules that attach with no loose ends due to magneticity, Liquids are made of enclosed FutureMolecules, and Gases are Solid FutureMolecules, with uneven loose ends. All in all, this game has unlimited possibilities, since the arrangements are unlimited, and lots of fun extras (cool formulas, awesome guns, and the fact that you can name a FutureMolecule after your dog!).
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