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| Idea Info |
Name:
Legend of Zelda: Stones of Power Index:
Secondary
Category:
Sequel Submitted:
6/17/2003 8:16:35 PM Written By:
error404 |
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Legend of Zelda: Stones of Power
6/17/2003 8:16:35 PM
By: error404
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all Game Ideas by this Member
Category: Sequel Games
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Story: In a parallel verse (as opposed to universe), a billion of units away from Link’s real world of Hyrule, Link is a god who rules over Reizona. He creates five mystical stones that keep the world intact. The five are: Ler Kremia, the stone representing heat, anger, and the flames of hell, Ler Aku, the pebble representing coolness, serenity, ice, and water, Ler Viva, the rock representing life, wisdom, and nature, Ler Lusica, the stone representing holiness, light, and happiness, and finally Ler Noko, representing cunning, stealth, and darkness. If one of the stones is destroyed, lost, hidden, etc., that element of life disappears. As most followers of quantum physics know, if something happens in one verse, it affects the infinitely continuing queues of other verses. Back in Hyrule, the stones appear, and Link’s usual adversary, Ganon, captures them. When link fights back against Ganon, Ganon calls his brother Dorfarzh to hide them in each of the realms. Since there are no stones, the world is an empty shell. This is where the gameplay starts.
The Game: The controls of the game should be fairly simple, like the other Zelda games. The game’s main ideas go as follows. After Dorfarzh hides the mystical stones, link goes out into the world to find them. The entire world is gray and brown, and the humans there are emotionless and mere shadows of what they once were. Link, being a god in a parallel verse, is not affected. He finds a sword somewhere, and sets out to get to the stones. This is where you actually start playing the game. To continue the story, you go to a temple, and you see Dorfarzh with the stones. He flees, and drops them, and when you touch them, you activate their power. They fly to different parts of Hyrule and cause havoc. There are 5 sections of Hyrule. Goresa, the home of gorons, filled with fire, Zoresa, the home of zoras, filled with water, Dekesa, the home of dekus, and filled with plantlife, Kuresa, the home of kurus and filled with darkness, and Nihesa, the home of Nihons, and filled with light. Ler Kremia burns down the forests of Dekesa, Ler Aku drowns the world of Goresa, Ler Viva lets plants infest the depths of Zoresa, Ler Lusica blinds the zone of Kuresa, and Ler Noko darkens Nihesa. When you go to Goresa, a goron gives you Ler Kremia. Then, you have to use Ler Kremia’s powers to help Zoresa, where you find Ler Aku. After that… well, you get the idea. Also, there is one more stone, Ler Fera, which stands for strength, solidity, and metal, and first you must find all ten pieces of it. You should be able to do this in the beginning, and it is highly recommended you do so. Here are the listings of weapon and stone combos:
K = Ler Kremia, A = Ler Aku, V = Ler Viva, L = Ler Lusica, N = Ler Noko, F = Ler Fera
Sword + K = Flame Sword
+ A = Sea Sword
+ V = Flower Sword
+ L = Sun Sword
+ N = Moon Sword
+ F = Bronze Sword
Dagger + K = Heat-seeking Dagger
+ A = Surfer’s Dagger
+ V = Hunter’s Dagger
+ L = Angel’s Dagger
+ N = Luna’s Dagger
+ F = Silver Dagger
Blade + K = Inferno Blade
+ A = Ocean Blade
+ V = Rose Blade
+ L = Heaven Blade
+ N = Hell Blade
+ F = Golden Blade
Scute + K = Ember Shield
+ A = Current Shield
+ V = Vine Shield
+ L = Daylight Shield
+ N = Moonlight Shield
+ F = Lead Shield
Shield + K = Burnt Shield
+ A = Bubble Shield
+ V = Violet Shield
+ L = Pure Shield
+ N = Shade Shield
+ F = Iron Shield
Arrow + K = Fuego Arrow
+ A = Agua Arrow
+ V = Sky Arrow
+ L = Luz Arrow
+ N = Noche Arrow
+ F = Steel Arrow
Magic + K = Ares ex Infernus
+ A = Posiedus ex Tidus
+ V = Artemis ex Vivus
+ L = Apollus ex Helios
+ N = Hades ex Agonus
+ V = Zeus ex Vigorus
Relic + K = Salamander
+ A = Levithan
+ V = Mandragora
+ L = Quetzacotl
+ N = Diablo
+ V = Doom
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