Starting Attributes Are:
Hit Points: 80/80
Stealth:10
Strength: 350
Speed: 30
Spell Casting: 0
Dexterity: 25
Starting Spells And Skills are:
Meditation -skill
High Jump -skill (auto on)
Long Jump -skill (auto on)
Radar Sense -skill (auto on)
Earth quake -skill
Other spells are:
Spear Throw –skill
Wall Break -skill
The Destroyer -skill
Puppeteer: Focused on Spell Casting, it’s the necromancer of all player types.
Starting Attributes Are:
Hit Points: 75/75
Stealth: 70
Strength: 5
Speed: 85
Spell Casting: 180
Dexterity: 50
Starting Spells and Skills:
Meditation –skill
Puppetry –skill
Heal -spell
Radar Sense- skill (auto on)
Float –spell
Heal others- spell
Necromancy: skill
Other spells and skills are:
Waking the dead –spell
Walking Carcass –spell
Tomb Maker –skill
Hunter: the trap expert of all players. Focused on Dexterity
Starting attributes are:
Hit Points: 100/100
Stealth: 95
Strength: 80
Speed: 110
Spell Casting: 20
Dexterity: 300
Starting Spells and skills:
Trap disarm - skill
Trap Planting - skill
Trap Making - skill
High Jump –skill (auto on)
Long Jump –skill (auto on)
Radar Sense- skill (auto on)
Trap Sense- skill (auto on)
Other Spells and Skills:
Final Judgement – skill
Heal – spell
Spells and Descriptions:
Meditation- allows the player to sense everybody with in their radar sense, and enables player to see the personality of a player, whether it’s wicked, good, nice or Mad
Soft Run – allows players to run with out being detected
Meditation - allows player to detect all players with in radar range
High Jump- allows player to Jump to tower roofs
Long Jump - allows player to Jump at a distance
wall hug - allows player to lean on walls
Steal- allows the player to steal things from other players
Heal- allows player to heal one’s self
Taming Crows – allows player to summon Crows to help them increase their sense
Disguise – allows player to look like another player
Float – allows the player to levitate
Dark Cloud – allows player to cast a wide smoke into the surroundings, but same time interrupts player’s radar too.
Earth Quake – allows player to make the ground shake to make other players to pause for a while.
Spear throw – enables player to throw a spear
Wall Break – allows player to crush the wall into pieces
The Destroyer – allows the player to Explode and kill it’s self to damage or kill the players with in his radar.
Puppetry – allows player to control several NPCs without other players knowing.
Necromancy- enables the player to give another player the skills of a necromancer
Waking the Dead – allows the player to revive another player
Walking Carcass- allows player to control a dead body. (except for player
Tomb Maker- allows the player to make a trap for an enemy
Trap Disarm – allows the player to disarm traps
Trap Making – allows the player to make traps
Trap Planting – allows the player to plant traps
Trap Sense – allows player to see traps
Final Judgement – enables the player to make a large trap for trapping groups
Charms and it’s abilities:
1. Charm of the Spells – enables player to have the all spells
2. Charm of Attributes – doubles the amount of points to distribute during level up
3 Charm of Strength – maxes strength out
4 Charm of the Dragons – allows player to summon 3 dragons
5 Charm of Senses – doubles the radar’s area
6. Charm of the dead – summons a devil
7. Charm of the Heavens – summons an archangel
Once all charms are obtained new skills will appear
To the player’s skill and spells window, including the abilities of each stone, the new skills are:
1. Destroy Town
2. Kill al NPCs
Message-
Pls. accept my work it’s one of my bests and there are still several that I’m thinking of right now. I’m a kid who knows what every player dreams of. This one’s a 3rd person rpg. Its called The Cathedral Because all charms can be found in different cathedrals. This is a multiplayer where all players will be having fun chasing each other. Players can make a world or join Public worlds