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Idea Info
Name:
Him
Index:
Primary
Category:
Action
Submitted:
8/17/2003 11:08:01 AM
Written By:
hypenessessity

Game Architecture and Design: A New Edition
Book
cover
Highly Recommended !
Him
8/17/2003 11:08:01 AM
By: hypenessessity

Show all Game Ideas by this Member
Category: Action Games

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The Vision:  This game is M for Mature.  It may need its own separate rating, like an NC-17.  It will be very gruesome and sinister.  HIM would be something like GTA crossed with METAL GEAR SOLID, featuring a theme very much like a classic horror film suchas "Texas Chainsaw Massacre".  This will be a game with a lot of strategy.  I cannot stress that enough.  Murders will not come in droves like GTA.  Dale (working name) is not a super man.  He is overweight and has a club-foot, so he is very slow.  Careful planning and precision will be necessary.  Stalking people and finding the best way to ice them without leaving any evidence will be the key to success.

The Plot:  This game is a nod to many horror films.  The only person that loves him has been taken away.  All that is left for him is a town full of people that despise him.  The jocks that picked on him in school.  The girls that played cruel jokes.  His boss at the gas station that treats him bad and cheats him out of his full pay check.  Really just an endless cast of people to be dealt with.  The top of the list of course will be the "evil" sheriff that took away "mama".  However, throughout the game Dale will utter nonsense, and sometimes even see things that are not there.  There will be no doubt that he is crazy.

Gameplay:  I envision a 3rd person from behind view for this game.  As oppose to GTA, there will be areas where you won't see a building.  Just a dirt road, trees, and corn or wheat fields.  And it will be very dark.  The environment will be very important, as will interacting with it.  This game will be heavy in simulation.  Getting information in town from last night's atrocities in the local newspaper will be important.  Moving quietly at night without being seen by a person or a passing car will help keep you unsuspected.  Getting to know a targets daily routine to find the best way to do it will keep away the authorities.  Can you break in to their house?  Where do you hide to surprise them? If a victim gets away, that is big trouble, get a mask (another movie cliche').  If they fight back and cut Dale, that's DNA evidence, also a problem.  Leave them, bury them somewhere, the options are there.  Rob them while you're at it, you'll need the money for supplies.  He needs to eat, and could probably use some soap to wash away whatever gets on him.  Watch out, the next one could be tougher.  The more the town smells foul play, the more heightened their awareness will be (a system similar to THE THING).  All of this will be tricky, especially when reality is blurred.  You will see and hear things that will range from funny to disturbing, and, more importanly, distracting.  Did that dog in your victim's yard say something?  What's real, what isn't, and how crazy is Dale?

Controls:  It will be fairly simple.  The directional button moves him.  Another button will make him run, but he won't be able to run far for long, and it won't be much faster, but effective enough when necessary.  No jumping, he wouldn't be able to jump over a piece of paper.  There will be an action button for using any item, or just punching.  An interaction button will open doors, read things, talk to people, etc.  Buttons for viewing to the right, left, and behind will be very important.  A menu screen will be utilized for inventory and equipping various items.

Music and Sound:  Possibly the key to this game's appeal.  During the day, the music should have an ominous feel.  Not too creepy, might just feel like a cold, late autumn breeze.  It will however switch once it is apparent that you plan on doing the dirty work while the sun is up.  At night, that is when the cliche horror film music kicks in.  The best part will be the sound effects.  What will stabbing a person sound like?  Sharp, shrill violins.  The music and sounds should escalate with the intensity. 

Conclusion:  This game is really pushing the envelope.  It really is a murder simulation, with hopefully enough fantasy that nobody gets ideas from it.  The depths to which you have to sink to stalk and murder in cold blood will be offset by the campy horror film references and complete insanity of the main character.  And the possibilities in completing this game should be endless (hopefully).  And maybe he can die, and come back for a sequel.






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Excellent
8/19/2003 4:41:14 PM
Comment by:
bizpimp
Originality flows through this game. I like how you've switched the character roles. Most murder games would feature the main character as a detective or a cop, rather than playing the role of the actual killer - interesting. Keep up the good work.
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heh..i like it alot
8/20/2003 4:35:34 PM
Comment by:
nightsavior
i admit this game smacks of orginality. even in my games i often write solely from the heroes perspective. i'd love this game to hit the market but i know how frigid american censorship can be. i'd offer a constructive critique but what can i say? i like everything here.
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Here come the censorship people
9/27/2003 7:14:40 PM
Comment by:
deVil.shadow
As an idea this is really a unique idea.How many games have you played from the point of view of the murderer.One BIG problem though-who is really going to make this game.Yeah like anyone will allow this game to be sold,it would be banned faster than you can say 'bloody murder'.You got creativity ill give you that but you know that someone out there is gonna go nuts and say this was their inspiration.Apart from that its quite intresting though.theVee
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Rock on
9/28/2003 12:45:26 AM
Comment by:
sparda590
I can't describe how much I enjoy playing Metal Gear Solid. I absolutely love this game idea, and I wish I would have read it a lot sooner. Just the thought of planning the kills, waiting for a certain time of day, and the hilariously grotesque feature of Dale being out of his mind makes me excited to play this game over and over. Here are the only things I found wrong with this one. First of all, I do see some relationships to this and Gran Theft Auto, which I know you stated. You might want to add a couple more features to keep the originality of this game going: just walking around killing people will probably get boring, especially since everything has to be so carefully planned! Since you said you may have to wash off certain evidence that gets on Dale, I considered this: If word of foul play begins to brew up around town, of course people will call the cops. However, if you get into some big trouble, more sophisticated trackers and forensic scientists will be brought in to try and crack the case. Also: If Dale is so crazy, why not make that into a major element of gameplay? Who's that kid laughing at Dale? Better kill him. Well, you spent hours planning the attack, and you finally pull it off! But...why are you hitting that tree with a chainsaw? DOH! Try to come up with figments of Dale's imagination that will throw the player off track, yet give subtle hints that will help players notice that it is just an illusion. As for the rating, probably M all the way. I think you are over-reacting a bit; I see nothing here that leads to an NC-17 rating! Well, throw in some really excessive nudity\sexuality and maybe...but I don't think that would be cool. Stick to Dale being a murderer, not a rapist. And Vee, I don't see why you think that this game would be attacked by the censorship dudes; if Gran Theft Auto wasn't, then surely this won't be. Well, I've enjoyed reading your game idea very much, and I hope that I have helped by giving useful suggestions for additions. Keep it up!
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