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Visions of the Dream Diver: 2nd & Final Illusion Index:
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8/20/2003 9:00:07 PM Written By:
DrmDiver1983 |
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Visions of the Dream Diver: 2nd & Final Illusion
8/20/2003 9:00:07 PM
By: DrmDiver1983
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Category: RPG Games
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Visions of the Dream Diver: The Second Illusion
Story: The Nightmares are destroyed, but the people of Overworld are once again troubled in their slumber.
The Nightmares formed one end of a cosmic balance, and with their eradication, there is nothing to keep their otherwise benevolent counterparts, the Fantasies, from taking over the Dream Realm. One by one, the people of Overworld are falling asleep, and succumbing to their most beautiful dreams, their Fantasy. No one is immune to this new sleeping death. Not even the Dream Diver, who is struggling with her own Fantasy. . .
In this Illusion, you start out in Nakiss’ Fantasy, however, before you destroy (or even see) it, it releases you, and you wake up. Several representatives of Overworld tribes have appeared at your sanctuary, and are pleading for your help once again. Do you really have a choice? No. You must use your ability to enter dreams and destroy the Fantasies.
Fantasies are again themed around their specific group. The Fantasies of the Young, Old, Pious, Profane, Technology, and Magic. The Fantasies have no Fantasy of their own, but Nakiss has two.
The Visions in this chapter are opposite of what they were in the First Illusion. For instance, in the First Illusion, the Vision of the Young took place in a demented nursing home, the fear of young being getting older. This time, the Vision of the Young takes place in a never-ending circus, the Young’s greatest joy being eternal fun. The Vision of the Old takes place in an old church, where the Old are surrounded by the families who had abandoned them in the First Illusion (hence the Old being their own tribe). The Vision of the Pious, instead of Hell, takes place in an earthly Utopia, where all people live perfect, guilt-free lives. The Vision of the Profane is similar to that of the Pious. With the exception that instead of everyone living perfectly without sin, they show their emotions in the most appropriate fashion. (Why this is, I don’t know. It’s just the way this idea came to me.) The Vision of Technology takes place in an ecological heaven, where advancement has reached its maximum, and the citizens of this technologically perfect world have evolved beyond such primitive concepts as good and evil. And the Vision of Magic takes place in a sort of magical college, where every one you meet is both enlightened and willing to learn something new. All of these are pure fantasies of their respective tribes, hence the name of your main enemy this time around.
Also new to this Illusion is the fact that Nakiss has laid down her sword in favor of a spear. She will still use her pistol as a range weapon, and still carries her hook shot. Combat this go around is more combo-driven. There are two attack buttons: Quick and Slow. By pressing Quick and Slow attacks in any sequence, you will execute different combos. Mix spear or hand to hand combat with Nakiss’ pistol skill, and many if not infinite combos are possible. For instance, Quick, Quick, Slow, Slow, could be two smacks to the jaw, an overhead bash, and a kick in the groin.
As with the Nightmares, the Fantasies are themed around their specific group. The Fantasy of the Young is a jolly clown. The Fantasy of the Old is a loving child. The Fantasy of the Pious is a benevolent leader, as is that of the Profane. The difference between these two being appearance and method of attack.
Technology’s Fantasy is a sentient computer, who recognizes the fact that you are trying to shut it down. The Fantasy of Magic is actually an entire library of books. You will have to fight through five of these to defeat this Fantasy.
Nakiss will have all the spells from the first Illusion, however, they will be customizable. You can set the range, blast radius, amount of damage and whatnot of each spell. Keep in mind though that the more powerful you make a spell, the more it will drain your magic or health reserves. It is possible to create a spell that will wipe out any Fantasy in one hit, however, it will drain your entire magic meter, and 99% of your health. A bit of a heavy price to pay for such an attack.
Now, about Nakiss’ Fantasies. They are based on a husband and daughter that she had to abandon to become the Dream Diver, her greatest joy being to go back to the way things were before. You will face these two one by one, and will have to find a way to make Nakiss realize that they are not really the family she left so long ago.
When these doppelgangers are defeated, the Fantasies will be destroyed, and the Overworld will see the last of trouble from the Dream Realm. Or will it?
Visions of the Dream Diver: The Final Illusion
Story: Every few thousand years or so, a flaw in the creation of the Dream Realm allows the concentration of a malevolent energy. An evil power so strong, so pure, that no bastion of goodness and decency can stand before it. Nor can any power of evil. But perhaps a power that seeks only to balance the equation, to even the scales, can find a way to keep this power from entering the Overworld. That power is the Dream Diver.
In the Final Illusion, a gate way has been opened between the Overworld and the Dream Realm. Nakiss must enter the waking nightmare that the Overworld has become and find a way to seal this portal, before who knows what comes out of it.
There are no Visions in this Illusion, all of the combat takes place in the Overworld.
Each of the Six tribes carries with them a piece of a crystal, the Dream Stone, that will allow Nakiss to magnify her psychic ability to enter dreams, and perhaps close the door. However, each tribe’s ruler is beset by a creature that is neither Nightmare nor Fantasy. These Beasts are creations of their tribes (do I really need to tell you what these things names are?)
Young’s Beast is gigantic specimen of a specific herb (guess), since in their pursuit of the ultimate good time, they grew more than they could smoke. Old’s Beast is a religious figure, since the Old are in constant preparation for death, gone over the edge with its practices. Pious’ Beast is an Archangel, since they believe that they need this creatures power to defeat the Profane. A demented Succubus has enslaved the Profane, since they want to be closer to the creatures they revere. Technology’s Beast is a massive war robot (think Robotech or Gundam) that Nakiss will need more than the sword she has picked up again to kill. A bored wizard created Magic’s Beast, which you will face last; a Chimera, an amalgamation of the other five Beasts.
Each tribe ruler carries a piece of the Dream Stone, which you will need to enter the Dream Realm.
Once there, you find the Presence, the concentration of evil. The Presence can and will turn into any Nightmare, Fantasy, or Beast from the entire series, even those of the Dream Diver. Each of these forms is just as powerful as it was as its own entity. The Presence won’t die if you kill any one of its forms, but will not be able to return to that form. As such, the final boss of the Visions of the Dream Diver is actually a marathon battle with all the bosses from each game. I feel that this will be a true test of skill for any gamer, as I see most of these bosses being phenomenally hard.
Nakiss will also be able to use vehicles to get to her other objectives. These are things such as a motorcycle to traverse the City of Technology, a horse to travel to the Village of the Profane, and a starfighter to battle the Beast of Technology.
Nakiss will also be able to upgrade her weapons, even buy new ones. If you preferred the staff combat from the Second Illusion, then you will be able to buy a staff or spear and use that instead of her sword. If her sword is too short, then you can either buy a long sword, or have it lengthened. You can have a sharper edge filed to the blade, or have it etched with saw-like teeth. You can buy upgrade parts for her gun, such as a scope, a rifle-like stock and barrel, rapid-fire modifications, and different varieties of bullets (Fire, Ice, Exploding, Holy, Piercing, etc). You will be able to buy Armor, ranging from old-fashioned chain-mail to a high-tech Kevlar jacket, or space-age force field. (sorry still no shields). Different types of shoes may be required to explore different environments. Gravity boots may be needed, or would be helpful, in the weightless room in the City of Technology. The Pious make their home in the perilous Cakewalk Mountain range (strange name, huh?), and a boot armored against the sharp rocks may be needed to climb them. Other varieties of boots may allow you to hover just over the ground, run faster or jump higher.
Though you will still be able to customize your magic spells, you will learn a bevy of new ones, such as Heal, Dream Eater, and Psy-blast. Though no Beast is specifically weak to these spells, they will still take damage from them.
You can face the Beasts in any order you want. Though you will always face the Beast of Magic last, and the Presence as the final boss.
Once the portal to the Dream Realm is sealed, will sweet dreams last for eternity? More than likely, as I am having trouble thinking up a plot for a Fourth Illusion. I decided to post the Second and Final Illusions as one idea, since I did get a little flak from my three part Lethal Agent series, which I am NOT done with.
Any input you have on any of my game ideas is more than welcome. Mail it to DrmDiver1983@aol.com
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