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Idea Info
Name:
Steal My Heart Away: Multiplayer Modes
Index:
Primary
Category:
Adventure
Submitted:
9/7/2003 6:08:49 AM
Written By:
DrmDiver1983

Game Architecture and Design: A New Edition
Book
cover
Highly Recommended !
Steal My Heart Away: Multiplayer Modes
9/7/2003 6:08:49 AM
By: DrmDiver1983

Show all Game Ideas by this Member
Category: Adventure Games

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It's been a while since I put up the fact that I was working on Multiplayer modes for Steal My Heart Away, and at long last here they are. You will pick one of the five thieves (Mint, Venus, Alec, Chester, or Julia), and take on other players in about 8 games. The emphasis in these games is not stealth, but more action driven.  

1. Steal the Stone- Somewhere in the level, La Coeur Du Monde hides. You have to find it before another thief does, and get it to your exit. Be careful, a single hit from another thief will knock the stone from your hands, and you can't attack while holding the Diamond.

2. Smash and Grab- A whole floor of loot. Unfortunately the alarm has gone off. Grab more stuff than your fellow thieves before time runs out. The one with the most money when its all said and done wins. Smacking your opponents will make them drop some of their loot, so don't hold back on beating them up for a quick buck.

3. Keep the Stone- Hiding somewhere in the level, is the Heart of the World. With the alarms sounding, and time running out, you must find it and hold on to it. A smack from the others will make you drop it. The thief who has the stone when time runs out wins.

4. Escape!- A race to the finish. Run through a preset path to escape the pursuing police and security guards, or else go to jail. The last person finish is knocked out of the running (no pun intended). After four races, the last thief running wins. Don't hesitate to trip your rivals up!

5. Mine! Mine! Mine!- A random player is assigned to protect a pile of gold coins. This player must keep the other four from stealing from this pile. He can do this by whacking anyone who tries to steal from him. If he succeeds, he wins. But if the other four steal more coins than he keeps, the thief with the most stolen coins wins. Each thief can only take one coin with them at one time, and must carry it back to the drop point before they can go back for more.

6. Arena- Run around the level trying to KO whatever dares animate for a single second. The player with the most knockouts wins.

7. Hacker- Each thief is set at an identical control panel. It will emit a series of five random puzzles. The last thief to solve his puzzle will be knocked out of the competition. The thief who solves all five of their puzzles first wins.

8. Hot Potato- One of the five thieves has been tagged with a tracking device (he or she would glow red to show who has it). A smack from that thief will transfer the device to the injured thief.  if you have the device for more than one minute, you will be taken out of the game. The last one running wins.

Thanks to ChickenFry for inspiring me to make these, and to bizpimp for reminding me of it. I meant to simply update my old idea, but this way the modes would be right out there, instantly viewable, and ready for your criticism.

Note: Though still sketchy, the plans have been laid for Steal My Heart Again, this game's sequel. If you have any input on that or any of my other ideas, hit me with it!






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hit n miss
9/16/2003 7:41:53 PM
Comment by:
TheNewMan
What happens when a player drops a stone? Do they die and have to respawn or can they just pick it back up again? recommend: have stone carry on rolling in direction carrier was moving, while carrier is knocked to the floor, but can get back up after about 5 seconds, enough to give the attacker a small head start. Smash and grab: perhaps have the players all have to reach the exit before time runs out, else they are caught and have nothing. Might create lots of tension as the clock ticks down- if they all leave it to the last second, even if they don't miscalculate, there will be a huge rush for the exit and possibly only one person may make it out of the melee in time, while those who leave slightly earlier may have slightly less, but have a much better chance of escaping unharmed. Escape: perhaps have optional shortcuts that test the theif's skills (precise jumps etc), which can either give an advantage if they succeed or slow them down loads if they fail. Hacker: don't like it- can't really see how opponents are doing. The only way I can see it working is if you change it so that all four are trying to hack into a central computer using different programs, each with certain abilities. The first one in has to defend the newly-hacked computer using a series of defensive programs, also with particular properties. If another player hacks in, the first player is booted off and has to hack in again. The first player to accumulate 1(?) minute cumulative time in the central comp has successfully downloaded the precious file within. Sound good? Hot potato: recommend make it 2 minutes cumulative, resulting in some very tense play near the end of the game as all players have near-limit times and are desperate to not be passed it. Still, some very original ideas here in an area where most games just steal from others (even more so than usual, I mean). Good work (mostly).
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Finally! but wait...
9/16/2003 11:29:48 PM
Comment by:
bizpimp
As you've done a wonderful job as to allow the player to compete against the game's rivals, I find that some multiplayer modes are almost all one and alike; not inculding the puzzle-related mode. Basically, every mode enforces the player to kill or "smack" the other player in order to obtain their goal, whether it's tag or a killng frenzie (all modes are basically "shoot-em-up" style in my opinion). Nonetheless, you've inculded variety (escaping to exits, hiding, etc.). And I am glad to see that you've inculded such options (allowing the player to play story or multiplayer mode). Hmm, well, all in all you have an acceptably good idea. One question: will the player play against CPU opponents or online? (you may have answered this above, but I don't recall). Hey, why not take NewMan's critiques into consideration? he does have some excellent points. I, on the other hand, may have been a bit extreme to say that some modes are one and alike, as they are each unique and creative, yet they still share similarites.
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GameDiscovery.com : Adventure Games : Steal My Heart Away: Multiplayer Modes
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