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Idea Info
Name:
Final Fantasy: Gaia Chronicles
Index:
Secondary
Category:
RPG
Submitted:
10/5/2003 8:27:37 PM
Written By:
ArcticSwan360

Final Fantasy: Gaia Chronicles
10/5/2003 8:27:37 PM
By: ArcticSwan360

Show all Game Ideas by this Member
Category: RPG Games

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Final Fantasy: Gaia Chronicles

The world upon which the people in this game live upon the world called Gaia. Translated from the old tongue it means, "Mother Earth." Gaia is not just a world - its a woman - but she is an entity as well, having a soul, spirit, and a mind of her own. When she is in considerable pain of anger there can be earthquakes or volcancic eruptions.

There are five continents in this game: Shivarna, Traskon, Vito, Padson, and Moland. Shivarna is the northern continent of the world, covered completely with ice. Traskon is the most southern, a hot tropical place to live - it evens have a jungle. Vito would show up to be the most westerly on the world map, and a mountain range surrounds it. The only way in is by taking a ship under an archway that leads into a river, which goes into the land. Padson is located in the center and is where the main character will start, his name being Kaine. Moland is small and far to the east, home of the Chocoboos.

This is the story: Gaia has been having haunting dreams lately. Monsters have been coming out from her dreams to become physcial beings on the real world, killing the people. Gaia contacts Kaine and asks for him to help. She entitles Kaine as a Bounty Hunter of Earth. Kaine will have to travel throughout the world, killing the monsters and demons - demons are the bosses you could say, and after you defeat them they become your summon. In Shivarna, you defeat Shiva and she becomes your summon.

   But the leveling up and the gameplay is the most unique in the game. You do not gain experience in this game - you gain Bounty Points. Gaia rewards you after you defeat a certain amount of each monsters. An example is below.

   You don't really get level ups, but rather level up attributes seperately. Example: If you killed 10 Goblins your strength would go up 1 point. Then the next time you would have to kill 20 more Goblins, and it would go up one more. It would keep doubling, 10 to 20 to 40 to 80 to 160. 160 is the max you can kill of a certain monster. Then they would be gone from the world for good!

   If you were to kill a 10 bats your speed would increase 1 since they are so fast. Basically, the most important attribute of that monster is what is increased in you. If you kill a boss, all attributes go up 3, and if you kill a mini-boss, all attributes go up 1.

  The story will slowly unfold. There are five bosses on the main world, one on each continent. But there are much more mini-bosses. Some mini-bosses are avoidable, but if you kill all the mini-bosses you get a secret main boss fight, which would be a secret summon.

  Once all the 5 bosses are dead you have to destroy the source of it all. It seems there is another entity which hates Gaia. Her name is Trigaia - Mother Corruption. She is the one who has been haunting Gaia's dreams, and you must defeat this entity, this last boss.

  Basically, the concept of the story is you become a Bounty Hunter, enlisted by Gaia herself. There will be chapters in the game, a chapter being finished after you defeat a main boss and get it as your summon, or you enter the next continent. But it will turn out to lead you to your destiny which is to save Gaia from her imprisonment by defeating an amazing, evil entity - Trigaia. If you like the ideas good enough and the story, I will try and think of a way to make a sequel.

Also, since this would only be on Gamecube there would be connectivity with Gameboy Advance. You would be able to use specialy made cards for the game which let you play minigames to unlock secret items, a secret boss, and there would be thing you could do without the cards. It would show a bestiary of all the monsters you fought, artworks, item collections - like Final Fantasy Origins.

Update #1 - I am implementing a new idea into the Bounty System. Since with the previous version of the Bounty System you could become all-powerfull in every way, it took away a sense of difficulty and balance. Balance is good in an RPG. Now, by killing monsters and collecting bounty points you can also loose certain points depending on a certain monster you fight.

For example: If you kill a number of Goblins you will be rewarded with points based on that monsters strengths, but you will also be deducted from their weaknesses. You will gain Strength BP from killing the certain number of Goblins, but since Goblins are know to be very stupid Intelligence BP will be taken away from you.

And now, if you are at a certain place that doesn't require much intelligence but plenty of strength, you can go killing and collecting strength points at the expense of Intelligence points. Also, you can kill a limitless amount of monsters to balance your skills throughout the entire game so you can take on a place you wouldn't be able to before because you didn't have enough intelligence or magic, or defense and so on. This will add a part of strategy to it, but it is definitely an RPG.

Update #2 - I just thought up something to implement into my first update, even though I just updated it a minute ago. It just flashed into my mind when I finished. Your summons will now have to be balanced as well. Every summon has a certain personality, and will only take a liking to you if you have a certain amount of each attribute. For example: Shiva might like intelligence in yourself more than anything else so to use her you will need to have high intelligence. And since you will need to use a certain type of summon for certain places to make it easier you will need to make sure you will be able to use them. If you try using them with a bad amount of certain attributes, the summon might use all its power not to come, and your attempt would say "Failure" letting you know your attributes are insufficient.

Update #3 - This update is to fix Juggernauts problem with my gameplay idea. In Chrono Cross, you can run away from any battle, without it failing. So I will impliment that idea into my game as well. So if you encounter a battle which you don't want to fight since it will make your attributes go in a way you don't want them too. Another thing for Juggernaut: If you read it more closely, you would've realized don't get attributes after EVERY battle. You have to kill a certain amount of type of enemy first.

Update #4 - This is my last update for today. This is another update about the Summons. Depending on how many times you use your Summons, their loyalty for you will increase. After a while their loyaltly will be unquestionable since you will know have a strong friendship with them. Now you need not worry about balancing skills for that certain Summon.






Add your comment to this Game Idea



actually quite intriguing
10/20/2003 8:24:14 PM
Comment by:
nightsavior
mind you artic swan i've seen many final fantasty ideas but your story in this one is very good. you obivously put love and thought into this idea which i can admire. your bounty system is pretty cool(i'm warning you ahead of time i developed a bounty system for my game soulmorphisis 3 but its quite different from yours)and i like how gaias nightmares become monsters manifested into reality. keep up the good work swan. if u made a sequel to this or even styled up what you already have i'm sure you could make it into primary no problem.
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good idea for summons
10/22/2003 12:41:50 PM
Comment by:
nightsavior
your update is innovative in that in past final fantasy games personality traits don't really effect a summon. i think its neat you have to level up different attributes just to get certain summons to like you. you're going in the right direction swan. as for an inuyasha game..isn't there one for the ps 1 called inuyasha:a feudal fairytale? i think bandai is the company behind it. still,your concepts for a secret of mana type set up intrigue me. those style of graphics and play mechanics would be perfect for an inuyasha game.
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Something worries me
10/24/2003 2:23:57 AM
Comment by:
Juggernaut
Your idea is good, that's true. The whole Gaia and Trigaia deal is very interesting. I don't like the fact that there is only five major bosses in the game. While I do understand that there are several minibosses, five main bosses seems to be a little low. But what really worries me is the whole bounty system. While I am drawn to any innovative ideas toward the way a character can level up, I don't think this bounty system of yours will work as well as you think. I say this because if you have a goblin with strength and you get a point in strength and lose a point in intelligence, then you fight a mage and you gain an intelligence point but lose a strength point. You see what I'm getting at. You wouldn't progress hardly at all because the balance you put into the game is too balanced. The only time I can see anything positive is when you fight a boss and all stats increase. The concept is unique and I commend your creativeness, but think of a better way to balance the stats because your new method seems to do nothing but hinder the improvement of your character.
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