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Idea Info
Name:
Dragonball Trilogy: Rythm Fighter
Index:
Primary
Category:
Action
Submitted:
11/3/2003 3:14:56 AM
Written By:
ArcticSwan360

Game Architecture and Design: A New Edition
Book
cover
Highly Recommended !
Dragonball Trilogy: Rythm Fighter
11/3/2003 3:14:56 AM
By: ArcticSwan360

Show all Game Ideas by this Member
Category: Action Games

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This is a unique Dragonball game that follows the entire story of the Dragonball Trilogy. The first series was simply called Dragonball, which spawned the series Dragonball Z, which in turn, created Dragonball GT. This will be an action game in some respects, but you will fight using rythm and timing, like in Dance Dance Revolution.

You can use a controller or the Dance Pad in this game. You will play all the battles all the main characters encounter, and your actions will come up on screen as cinematic movies from the series if you do it right, and if you do it wrong a special movie will come up, showing you get hit and loosing health. You will learn of the story through movies from the series as well.

Just like in Dance Dance Revolution the buttons you will need to press will float upwards, and you will need to press them before they reach the top, and in correct order. You will get three tries for each part, or your health will be eliminated. You will also see your actions for every button you press.

Rythm Attack Buttons

X - Low Kick   /   Diamond - High Kick

Square - Left Punch   /   Circle - Right Punch

Sometimes, just like DDR, you will have to push some buttons at the same time. For example, if you push Diamond + Square or Circle, you will do an uppercut; if you press X + Square or Circle you will do an undercut. Also, sometimes, you will have to do intricate combos that create the supermoves, like the Kahmeha Wave, or however you spell it.

Rythm Evasion Attacks

Left - Sidesteps Lefts; Left Left - Dives Left  -- Same for Right and Right Right, but will sidestep right or dive right.

Down - Step Back; Down Down - Roll Backwards

Up - Jump; Up Up - This charges forward for a surprise attack, and is not really an Evasion Attack.

In the series there is more than fighting that could be implemented into this game, and which will be - if its made. In Dragonball Z, there are the Fusion Dances. You will have to do these correctly, and they are very hard, but you have unlimited tries.

There will be three modes in this game. Story Mode is of course the normal mode. Another mode will be Survival Mode. In this you will go through a marathon of fighting all the main bosses, and you will have only three chances of errors the entire marathon - this mode will only be unlocked after beating the game. The Story Mode will have five difficulties: Easy, Normal, Hard, Extreme, and Impossible. Easy difficulty you will have three chances every fight and it will be slow. Normal you will have the same chances, but it will be faster. Hard you will have two chances, and it will be the same speed. Extreme, you will have two chances, but faster as well. Impossible you will have one chance and the faster speed.

The last mode is versus mode, where you can play your friends, by selecting characters to play with. To unlock characters, you will have to use them or beat them in Story Mode. I hope you like this idea. Comments and criticism I would like, to help make it better. Thanks.






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VERY ORIGINAL!
11/23/2003 3:37:59 AM
Comment by:
lastsecman
Your idea sounds great! Anything i want to add? Nope, cant think of anything at the moment, your game design is perfect already, but maybe its because there's not many features in the game :P , right, game features! Maybe you can add some more game features into the game to make the game playable for longer periods.
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better than most dbz merchandise
12/4/2003 7:15:46 PM
Comment by:
nightsavior
ok yeah this game would sell...what we have here is a fighting game based on rhthym ,skill and pulling of exciting combos for major score-age. HOWEVER i'm not a fan of dragon ball or games that require one to learn patterns(such as parapa the rapper and brittney's dance beat) still the idea is more original than alot of the crappy dbz based games already on store shelves so you get brownie points for breathing new life into an old franchise.
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Wait... I am confused...
12/16/2003 9:47:27 PM
Comment by:
BebopDaBebop
So wait, when you are attacking, do you get to chose the attacks or do they come up automatically? Because, at first you said you fight similar to an video clip--that the fighters perform attacks and depending how well you match the rthyme depends on how hard the hit knocks the enemy or if you hit the enemy at all! But then you go on to say special techniques like rolls... do those come up automatically as well or do you choose those? The idea is interesting though--I remember having a similar idea, though not to DBZ. Does this idea really have to be DBZ? I think it might work better if it were a dancing/martial arts game called BREAKdance, or some such nonsense. It's still not a bad idea though.
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Kinda a ripoff....
3/9/2004 1:53:21 AM
Comment by:
Bobmundo
This is an inspirering idea but u no it is kinda rip off of DBZ and i hate ripoffs.
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GameDiscovery.com : Action Games : Dragonball Trilogy: Rythm Fighter
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Action
Adventure
Educational
Fighting
Music
Online
Platform
Puzzle
Racing
RPG
Simulation
Sport
Strategy
Other
Hardware
Sequels

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