
|
| Idea Info |
Name:
The Real Driving Simulator Index:
Primary
Category:
Racing Submitted:
9/18/2002 Written By:
From Old Site |
|
 |
The Real Driving Simulator
9/18/2002
By: From Old Site
Show
all Game Ideas by this Member
Category: Racing Games
Learn Game Programming
DeVry's Game and Simulation Programming curriculum will prepare you for taking on various development roles in the game industry.
Game Art & Design Degree
Westwoods’s game art & design program will teach you everything you will need to know before you apply for a job in the game industry.
I was thinking about some racing games. After all the racing I've played, I think need for speed 1 got me hooked up the most. But come to think of it......there wasn't a racing game that would be realistic (at least 50%) yet. There is always something missing.....it is either the feeling of speed and acceleration or the car's physics are dead. I think there could be a game of car simulation (as real as possible) which could be developed with the association of a car factory's engeneers, whichever that would be. The car's physics could be developed with the kind of tech that they used to create mortal kombat (duel or what was it), or what ever digital miracle they would come up with. You could race in a city (midtown madness style) or need for speed style. Need for speed 5 is a kick ass game if you ask me, but lacks the realism of speed. That could be solved somehow I'm sure. Then there is another suggestion.....the game could include only one track (a very long one)where you would have to stop for gas, watch for cop radars, pick up a hitch hiker or just drive slowely and listen to the radio which you could turn on (pre define the address of a real radio station) and listen to it in real time (real audio??). If you would crash ....it's bye bye at 60 mph, not just a torn bumper. BLooD would be cool to. Your car might even brake down or a tire could blow up. In this one track game, time trial would get a new meaning. let's say 100 kms of track that would be lead through the city, country side, and a highway ofcourse, but the track would have to be only one way, ofcourse it's probably impossible to create a track that lenght with a lot of interceptions and other roads....but it wouldn't be just one road ofcoure. You could turn left somewhere and then right somewhere else, but the main feature would be the car realism.
(Transferred from the old Game Discovery website) Submitted in 2000 by
Marko Žagar marko_zagar@hotmail.com
|