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Idea Info
Name:
Internet Wrestling Game
Index:
Primary
Category:
Online
Submitted:
10/18/2002 3:58:19 PM
Written By:
dwash86

Game Architecture and Design: A New Edition
Book
cover
Highly Recommended !
Internet Wrestling Game
10/18/2002 3:58:19 PM
By: dwash86

Show all Game Ideas by this Member
Category: Online Games

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Internet Wrestling Game

First of all, for this game to become a reality we need the following:

- A programmer to program the program/game

- An illustrator to design the menu art and templates (more on those later)

- Animators to make needed animations for the game

- Someone with knowledge of servers and chat rooms

- Someone to design the webpage (html knowledge a plus)

Here’s the idea:

This game would work much like a chat room with interactive avatars. (Ex. The Palace.com and Donnyworld.com) You would be able to chat or WRESTLE.

When you start the program you will be prompted to connect to the internet if you have not already done so. Then a dialogue box will come up asking you to load a saved avatar.

A)Avatars

An avatar is the character you are identified by. To create an avatar you must fill in a bitmap template in a program like paint. The template will contain many different views (left, right, back, front) of a blank character (most likely a low polygon model) that the user will be able to fill in with a likeness of a current, past or original wrestlers gimmick. The only limitation on avatars will be the actual size of the wrestler model. Can you imagine meeting someone with a Brock Lesnar, Rey Mysterio or Eddie Guerro avatar?

After creating an avatar, you will be asked to put in a user name and password. These user names and passwords will most likely be made from the webpage (paid for?). You will be identified by your user name. After that you will have to connect to one of the servers.

B)Servers

The servers are servers that host the people, or in this case wrestlers. Each server will hold about 200 people. And since this is a wrestling game, the servers will bear the names of wrestling shows. The name of each server will imply the style of the ring and such. The names/shows will be the following: RAW, SMACKDOWN, HEAT. and VELOCITY (4 servers X 200 users each = 800 users). I believe that the popularity of this game might make the servers extremely hard to connect to, but thats a problem that will have to be adressed later.

Allright, now after you connect to the server you like (or the one your faction likes, more on THIS later.) the fun starts. You will be able to navigate around the arena on foot using arrow keys, a gamepad, or with a drop down menu. You can chat by just typing in the chat box and hitting enter. The areas in the arena will be just plain background pics, nothing polygonal right now. The areas you are able to move about in the "arena" are the ring area (to view matches or get involved), hallway, your factions lockeroom, or a champions lockeroom if you have a belt or are invited.

C) Creating factions/joining factions

If you don’t already know, a faction is a group of wrestlers (ex. NWO). To create a faction a person with enough wins (about 20) or a championship simply has to go to the create faction selection in the drop down menu. You will be able to select your faction name and who is in it. Beware though, people may leave factions whenever they want. Factions get their own lockeroom to discuss "business". It is up to the faction members to edit their avatars and add some kind of signature faction t-shirt or what not.

Faction members are the some of only people alowed to run-in matches. (Only matches another faction member is involved in) The other people allowed to run-in are people on your buddy-list IF a faction gets involved, and the No. 1 contender if a champion is in a match. There are no faction/buddy run ins in tag matches. Before, I go into championships and matches I must first explain how to wrestle, duh!

D) Wrestling

Wrestling will be extremely simple for everyone. This system will be a two button system relying on more skill than luck. There will be a 60 hit point meter, when the meter gets down to 15 hp the meter goes from green to red and the opponet becomes pinnable. When the person firsts logs in with a new user name they must set moves for their character. The buttons will be x, z, and the arrow keys.

D-1) Moves

Standing- arrows move, x punch (-2hp) , z kick (-2hp), x+z grapple,

- up and z leave ring, tag partner, and climb ropes

- up and x pick up weapons

Grappling- up arrow and x hold/slam (-various hp)

- down and x hold/slam (-various hp)

- right and x hold/slam (-various hp)

- left and x hold/slam (-various hp)

- up and z hold/slam (-various hp)

- down and z hold/slam (-various hp)

- right and z- whip to ropes

- left and z- whip to ropes

- x+z special hold/slam (-various hp, only available if opp. is in red)

Opponet whipped- x clothesline/flying forearm, z dropkick/big boot, (-5hp each)

Opponet on ground- x elbow drop, z leg drop, x+z and up submission, x+z and left submission, x+z and right submission, x+z and down pin

On top rope- x flying move, z flying move

Opponet in corner- x move, z move, x+z move

When the game is first launched there will be moderators set for each server. For wrestling’s sake we’ll call them the "owners"of each show. And yes there will be avatars and lockerooms for them . When things start going with champions and feuds matches will be filling up quickly so here is how the owners of each show will have to work the card. To get a match a person or persons must challenge another. They will officially fill out a form for the match. The form will include the user names of the people involved, the type of match, and the titles on the line. The form will be sent to a owner and the combatants will be alerted by e-mail they time and place of their match. If a user fails to show up for a match an automatic replacement competitor will be assigned. As feuds and factions develop, the owners will fill out Pay Per View cards for the end of every month.

E) Types of matches

Single- one on one

Tag team- two on two

Hardcore- one on one, no rules

Hell in a cell- one on one in an unforgiving steel cage (yes you can fight on top)

Ladder- use the ladder to batter opponet and get belt

Battle Royal- everyone for themselves, to eliminate opp. you have to use the whip opp. move close to the ropes

Inpromptu- this is basically a "backstage beatdown" you challenge and they reply; these matches are unscationed, they do not have any bearing on records and championships

Now the question everyone’s been thinking by this point, "You say there are champions, but which belts will they hold and how can I win a championship?"

F) Championships

The following championships/titles will be played for: Undisputed, Intercontinental, European, Tag Team, and Hardcore. These titles can be put on the line in any type of match except for inpromptu. (only the Hardcore title can be put on the line in an inpromptu match) In order to become number one contender for a title you must enter the brackets and defeat everyone in the bracket as you work your way up the ladder. There will be 8 slots in each bracket and once someone loses they must re apply a form to the owners to get back on the waiting list for that bracket. Anyone can win the Hardcore or European title, any former European champions may apply for the Intercontinental brackets, and any former Intercontinental champs may enter the Undisputed ranks. There will only be those six champions for all four servers.

Before any champions are set there will be a tournament for the people with the most wins. Basically, its first 8 to 30 get in the Undisputed tourney and then the next 24 get into the lower 3 tournaments. The first 8 tag teams to reach 20 wins get in the tag team tournament. As you win titles, your avatar wears all the championship belts you earn. The only championships that can be held by a person who already has a championship are the tag team and hardcore. If you can’t win a championship there will still be plenty of reasons to play the game like feuding against a rival faction and getting members to trade sides, or being voted best avatar and being featured in ads for the game. And with the modems coming out for the Playstation 2, Gamecube, and Xbox, this game could interact people playing on their computer with avatars to people on their home console with a avatar on their memory card. I believe this game will be a huge smash sucess due to the real people, the real emotions, and the real competition.

Questions, Comments?

Reach me at dwash86@yahoo.com

http://www.geocities.com/dwash86/index.html






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refs
10/21/2002 4:27:22 PM
Comment by:
Arkain
Is there going to be an assigned referee? and if there are, is it possible to attack him, and can he attack others.
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10/21/2002 8:40:17 PM
Comment by:
dwash86
No the referee functions were going to be automated.
edit | delete view game ideas


also...
11/18/2002 3:25:06 PM
Comment by:
ceetheman
First, you should consider that there is some copyrights on the names of the show and wrestlers. So you have the choice, get the copyrights or create a "online" brand where you don't need the WWE limitations. Also, as a wrestling games fan, i personnaly think that the controls you proposed are really too basic and based on luck against skill. It would be more interesting to have more buttons involved. My proposition is this set of buttons: -Attack : All the attack moves like kick and punches. To do different moves you combine with the arrow keys. -Grabble : With this one, you can do your grabble moves (like a good old piledriver or the "brock Lesnar" F5. To do different moves you combine with the arrow keys. -Use : This one could allow you to interact, like climb the turnbuckle, tag your partner, get out of the ring, pinch the nipples of your adversary, grab a chair. - Block : This one is important, because it really implement the idea of skill. It would be important that a badly injured player as more difficulty to block and that complicated moves are easier to block. -Run/Walk : This way a player could run around the ring, trying to avoid is opponent. Also, a injured player move more slowly, than a not injured player. -Taunt : This is "THE" needed command in a match. With it you can dance around the ring or insult your opponent. The beloved wrestler could be acclaimed when they would do their signature taunt (like the R.V.D. Spelling with both arms in the air, the shawn micheals dances, the good olds Hulk Hogan hand behind is ears moves, the Stone colds fingers,...). Important too, is the special jauge. Or something that would enable to do the special signature move (the rock bottom, the stone cold stunner, sweet chin music,...). It would get closer to the "cranked up" state, as you would hit, grabble and taunt. The online aspect involve some unrealistic things happenning. Because the servers would run 24/7, would it be realistic to see peoples wrestle 24/7. It would be intelligent, to involve a fatigue possibility. The wrestlers could need a "day-off" sometimes. Too, it could be interesthing to have different leagues. The backyard leagues, where the people could get their playing tutorial and practice their basic moves. The amateur league where they compete in the local church basement after the bingo. The touring league where the wrestling really becomes an organized sideshow at fairs and carnivals. The semi-pro leagues who are the second hand wrestling leagues like the (these are made up) WWCL (wrestling with chairs league), AWL (American Wrestling League), ECWL (Ex-convict Wrestling league),... After there is the professional leagues. The player would start at the backyard state and after the tutorial would start in the amateur league. To go to a greater league, he would need to win somes matches (like 25 with a 50% win/loose ratio in the last 50 matches).
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