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Idea Info
Name:
Held Hostage
Index:
Secondary
Category:
RPG
Submitted:
10/26/2002 8:47:46 PM
Written By:
luno44

Held Hostage
10/26/2002 8:47:46 PM
By: luno44

Show all Game Ideas by this Member
Category: RPG Games

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Setting:
You're a high school kid starting a job in a department store in a tall building in a big city.

What you do:
On your first day you're shown around, then are given tasks and have to do monotonous ordinary tasks. During this day you'll want to learn as much as you can about the layout of the building while keeping your boss happy cause if you're fired, the game is over.

Day 2, you go in to work and a group of people come in and take the building over. You're tied up and put under the criminals' surveillance. You struggle and manage to break free. Now you have to sneak out of the building without any of the criminals knowing or you'll be tied up again or shot. You could make your way down using the elevator (high risk), stairs (medium), or alternative means such as scaling the outside wall with equipment from the sports store, going down the air ducts, using the elevator shaft, etc. Along the way you can also set up traps to try and catch the criminals.

The appeal:
You could go ahead and tell-off the customers and beat them up which many kids working blue-collar jobs always want to do but never can. You could also run amuck of the store or even kill your boss if you want to. These would result in being fired and the game is over but being able to live out the dream of not taking crap from your job with no real-life consequences will attract all of those who work these monotonous everyday jobs.

Tom Clark
luno44@hotmail.com






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Don't Quit Your Day Job...Kill Your Boss!
10/30/2002 8:34:31 PM
Comment by:
Nexus
I like the little virtual world you've set up in your game. As in real life, it seems very free and open, but there could be potential repercussions for just going around and doing whatever the hell you please (or at least, there should be). Two things about the idea really appealed to me: 1. Keeping a job: Sure, it may be a little easier in a videogame world as opposed to a real-life job, but it really hasn't been done before (with an emphasis on actually _keeping_ your job, anyway). 2. Traps! Yes! I've always loved traps in games (Tecmo's Deception coming to mind). Planning them, finding the materials, setting them up, and luring the bad guys into them (then hoping they actually go off) is a great and unique (not to mention too rare) videogaming experience. I think if you expand upon these two gameplay aspects, you could have a real gem on your hands.
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