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| Idea Info |
Name:
Battle Arena Index:
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Category:
Fighting Submitted:
11/6/2002 9:19:35 AM Written By:
Mirai Dude |
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Battle Arena
11/6/2002 9:19:35 AM
By: Mirai Dude
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all Game Ideas by this Member
Category: Fighting Games
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Name: Battle Arena
Platform: GCN
Genre: 3D Fighter
Players: 1-4 (possibly online)
Controls:
A Grapple
B Strike
X Jump
Y Run
L Counter Grapple
R Counter Strike
Z Special Strike
C Stick - Taunt
Basic Idea:
The basic idea of battle arena is it is much like a wrestling game but with a lot more novelty than most wrestlers. All the characters are original but are generally based on stereotypes such as bikers, ninjas, boxers and other assortments.
While I intend on having many characters (up to 40 or so) only half of them would be accessible from the start, thus meaning that people would want to unlock every character, extending the replay value.
Story :
The story is simple. The Battle Arena League is much like any other Wrestling League. There are fights, championships, rivalries and personas. This is much the same here. In story mode you are able to take your character through matches and try to go for the championships. Simple but the game isn't supposed to rely on the single player mode. It is a multiplayer party game if anything.
Gameplay:
Gameplay is a lot like other wrestling games. In a regular match the way to win is to pin your opponent, make them submit or knock them out. But, like in most wrestling games, there are a number of variety matches. These include your standard Ladders, Cage, Tables, Hardcore and Royal Rumble. On top of that there are a number of novelty matches made exclusively for this game. For instance, the Stash Match. The aim here is to steel 3 steel balls from your opponents Stash while making sure your opponent doesn't steel yours.
The controls are based around Aki's WWF No Mercy meaning that throws are pulled off by pressing A to grapple an opponent and then pressing a direction and A or B to do a move. To perform a finisher you must first raise your special meter by attacking opponents, then once it starts flashing you have to taunt. Then simply grapple an opponent and tap the Z button. But there are some changes. For one thing, you can jump. This adds a more arcade and light hearted feel to the game. Also, there is no opponent lock-on; it is fully free roaming, once again adding to an arcade feel. Last of all you are now able to perform a special strike by pressing Z. A special strike is performed just like a special grapple but without actually being in a grapple.
Arenas are all themed after their respective characters. For instance, the Ninja's arena would be in a Dojo while the Biker's would be on the street. Arenas would consist of a ring, slightly bigger than most normal wrestling game rings, in the center of the arena but around it the layout of each arena is different. So, the Dojo might have breakable floors and the street level might have motorbikes that you can use as weapons.
Characters:
Battle Arena relies on a huge selection of characters to add to the variety. Each character is based on a stereotype and has moves reflecting that stereotype. Below is a list of characters and their respective stereotype:-
Kenji The Kung Fu Master
Ninja The Ninja
Takeshi The Samurai
Bruno The Boxer
Bigshot The Wrestler
Dr. Isce The Evil Doctor
X-666 The Robot
Slathers The Reptile Man
Sir Seth The Knight
Verin The Evil Knight
Mr. Smooth Tuxedo Guy
Beretta The Pimp
Chloe The Prostitute
JDC Yo The Rapper
Steel Beetle The Rock God
Sherlock The Detective
Chainz The Biker
Zog The Caveman
Rashid The Arabian
Sir Drinksalot The Irishman
Angus McLeod The Scotsman
King Pin The King
The Godfather Mafia Guy
Lucifer The Demon
Jon Paul The Pope
Johnny Law The Cop
Arriba The Mexican
Bluebeard The Pirate
Captain Morgan The Sea Captain
Colonel Abloom The Soldier
Cletus The Yokel
Zeta The Alien
Neville Legstrong The Astronaut
Shwinger The Golfer
Hoopz The Basketball Player
Crikey The Australian
Yuki The Japanese Schoolgirl
Biff Benda The Muscleman
Bullseye The Cowboy
Big Chief Crazy Cow The Indian
This is in no way the final version.
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