
|
| Idea Info |
Name:
Battle Zone: Future Index:
Primary
Category:
Fighting Submitted:
11/7/2002 12:38:04 AM Written By:
Echarin |
|
 |
Battle Zone: Future
11/7/2002 12:38:04 AM
By: Echarin
Show
all Game Ideas by this Member
Category: Fighting Games
Learn Game Programming
DeVry's Game and Simulation Programming curriculum will prepare you for taking on various development roles in the game industry.
Game Art & Design Degree
Westwoods’s game art & design program will teach you everything you will need to know before you apply for a job in the game industry.
In BZ: Future you first choose a character, or make your own, then set statistics, moves (including many different throws and special moves). After choosing a character or creating your very own the game begins and you are thrown into the qualification fight. Survive that and you'll be allowed to continue fighting. During the game you may be challenged by other fighters, or you can challenge them. In a challenge the challenger sets a specified award money which the loser must pay to the winner. There will be a ranking system and you will, of course, begin at the bottom. The list will be very long and it will take you a long time to reach the top. Battles will take place in either premade zones, in city streets, malls, restaurants, schools, prisons.... and all areas will be VERY interactive, meaning almost anything can be broken or used as a weapon. Take for example a restaurant:
There are tables, there are chairs, there are plates, knives and forks. Tables, chairs and plates can be broken or used as weapons, knives and forks make deadly weapons but quite obviously can't be broken. The stronger fighters can even pick up the tables and beat or throw them at enemies!
The game could be played offline as well as online. Online play would bring many new elements to the gameplay.
Money will be earned for each battle won and money can be used for nano implants that increase your strength, speed, dexterity or add lethal weapons to your body such as Wolferine-like claws for your hands, Baraka-like blades for your arms, gas release thingies in the center of your palm, the ability to jump higher.
Controls (Dual Shock 2 controller used as an example)
X - Jump
O - Kick
[ ] - Punch
/_\ - Grab (grabs can be evolved into throws)
R1 - Lock on to enemy
R2 - Special move (can only be used when the special move meter is full, like in Smackdown)
L1 - Combat move evolve button (hold down to do different moves and combos with O and [ ] buttons
L2 - No use
Left analogue - Move
Right analogue - Move camera
D-Pad - Up - No use Down - No use Left - Change lock-on to another enemy Right - Change lock-on to another enemy
|