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| Idea Info |
Name:
The Wanderer & His Shadow Index:
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Category:
Adventure Submitted:
12/11/2002 8:33:40 PM Written By:
Kerrang |
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The Wanderer & His Shadow
12/11/2002 8:33:40 PM
By: Kerrang
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Category: Adventure Games
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Over the years there have been many successful and complimentary partnerships in videogames: Toejam & Earl, Sonic & Tails, Banjo & Kazooie, Jak & Daxter, Abe & Munch, to mention but a few.... and the other day whilst walking, I had a little idea of my own which I think would make an interesting and original gaming partnership. It was a bright sunny day, and as I wandered along the pavement I became aware of my shadow, and I thought to myself, "Hmmm, this would make a good game...."
What the hell I am on about?
Well, within the gameworld of an adventure/platformer, I thought that the "lead character's shadow" would make an ideal and unique partner.
As with every dynamic gaming duo, each character usually has very different abilities allowing each one to be more suited to certain tasks. So in my game, imagine if the main character was pretty much a normal human being with average human abilities, but with one major trick up his sleeve: he has a magical shadow.
At the right moments (during the game) you could switch control from the human character to his shadow, and move forward into the gameworld as this elusive dark character who has completely different (and superior) abilities to his human counterpart.
As the wafer-thin shadow you could slide beneath locked doors, sneak undetected past guarded areas, stealthily eliminate enemies with perhaps a suffocation attack, climb normally insummountable surfaces, etc. In other words, as the shadow you could do countless things that the human character couldn't do. So with the human and his magical shadow we would have two very different interchangeable characters with greatly differing abilities.
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But here's the subtle gameplay twist:- you would only be able to switch control to the shadow in the right atmospheric conditions, that is, when the light (whether natural light or artificial light) was strong enough to cause a shadow to be cast from the human character's body.
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If the human character is situated where his shadow isn't visible, then you would'nt be able to call upon his magical partner-in-crime. This would obviously limit the opportunites when you could switch control to the more effective shadow.
Perhaps the gameworld's weather would be changeable, so if it was cloudy your options would be greatly affected, as control of the shadow would be temporarily ruled out. Or perhaps the game's difficulty level would distinguish the availibility of the shadow, i.e. on easy level the weather would nearly always be sunny, thus the shadow would nearly always be available. On a harder difficulty level the weather would be more cloudy, and the shadow would be less accessible.
Basically, the game would consist of the shadow clearing a safe path for the weaker human character to tread, and if the shadow wasn't available, then the human character would have to rely solely on his average and normal abilities until he had the opportunity (i.e. the right light conditions) to call again on his extraspecial partner.
Well, that's my simple idea. The basic outline for a different kind of gaming partnership: The Wanderer & His Shadow.
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yea, its good
12/11/2002 8:37:21 PM
Comment by:
MarcEmerson2002
What would the plot be? What is the hum goin around for, but i like the idea of the shadow and i think the weather feature is good aswell, have a few nice games up your sleeve.
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good start
12/12/2002 11:34:36 PM
Comment by:
ceetheman
It's a good start, but it just misses a story, which can play a lot in the success of the idea, because if the story s*cks, the game s*cks too, because of the game style. But, if you come up with a really good idea, then you have a classic in your hand (with a good gameplay, of cours).
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Maybe his nemesis would be...
12/15/2002 1:05:55 AM
Comment by:
jamus_se
Wierd as it is, I had a dream about this superhero the other night. His nemesis would probably be a person who can control weather from his will. What can the shadow do about it? Bring a very, very BIG flashlight.
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Good good good!!!
12/19/2002 10:00:57 PM
Comment by:
servantdude
Very original, yet it still needs a good storyline (oh like you haven't heard that before). What is their ultimate goal? Make it as original as the storyline and you're set. Character developing should be fun.
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uhmmm..
2/4/2003 7:56:28 PM
Comment by:
Night Wind
Is this similar to OKAGE: The Shadow King for the PS2?
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Nice idea but...
7/31/2003 11:01:51 PM
Comment by:
bizpimp
Your concept is outstanding! Controling a shadow with extrodinary stealth-like abilities is remarkable. Oddly enough, if you've ever seen the Disney film "Peter Pan", Peter also uses his shadow to slick under doorways and hide in corners, using it's stealthy abilities (just thought you should know). All in all, this is a great idea, but there's a few things missing. There are basically two things I look for when judging a game- organization and an acceptably good plot. This idea is suitably organized, yet it stands without a plot. The plot of a game is what the player needs to play off of during a game. A plot makes all the difference. I was thinking more along the lines of using the shadow's abilities for good, but mischieviously evil to some degree. Great idea, it has a great deal of potential.
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GameDiscovery.com : Adventure Games : The Wanderer & His Shadow
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