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12/24/2002 5:09:03 PM Written By:
sharkey64 |
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Active Landscape
12/24/2002 5:09:03 PM
By: sharkey64
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all Game Ideas by this Member
Category: Other Games
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My idea is that games are still too UNrealistic. Everything in the newest games is just PERFECT except the landscapes. The landscapes are very beautifull in many games. But there is one problem. The landscape is never active. It never reaches higher levels than flowing water. And it isn't even flowing. It's programmed and the water stay's on the same location all the time.
My new idea is that sand, water, lava, mud and wind should exist of particles. Like 3 million cubes of sand. And when you step on them they move the best possible way. When one particle hits an other one it moves that one too. But when one particle hits 30 others the movement goes slower. This way you can sink deep or not deep when you make a step in the sand. Each particle gains a resistence-tag. This tag tells the AL-Engine (active landscape engine) how much resistence that particle can give when it hits an other. Water has got a verry low resistence-tag. But wind gives even less resistence. When you use particles the size of bricks they can have a very large resistence-tag. When you create wind-particles, they can flow over sand particles and over water particles. The wind moves the sand like in a desert. And the wind particles also can move water particles so that you can create waves.
Another very important variable in real life is that particles of sand stik to each other. So there must be a stik-tag in the engine too that calculates how much force is needed to let water drip and let the sand been taken by the wind trough the air (sand-storm)
think about it.....
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