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Idea Info
Name:
Tranq: Military Sniper
Index:
Primary
Category:
Simulation
Submitted:
1/12/2003 5:07:08 AM
Written By:
magnagei

Tranq: Military Sniper
1/12/2003 5:07:08 AM
By: magnagei

Show all Game Ideas by this Member
Category: Simulation Games

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Laying in the mud with your camo on, checking every possible line of sight making sure no one sees you. Checking your rifle's cleanliness and making sure it's tuned the way it should be. Checking the wind speed, direction, and weather. Setting rifle and scope calibrations. Zeroing in on your target. Checking the angle, height, and distance from your mark. Taking into mind the angle of penetration, body part target, velocity of the bullet, and all previously stated items. Looking through the scope and lining the shot up perfectly; you only have one chance. Calming your breathing and waiting for the exactly perfect moment. Taking the shot.

Most shooters, even with a high emphasis on sniping mean running behind a wall, going prone or crouching, peering behind and just trying to shoot someone. If you were a grunt infantryman, perhaps that is what you would be doing. But you're not.

You're a sniper. A military elite; chosen for a keen eye, steady hand, and iron will. A soldier that will take any single man down when need be. You live by the motto, "One shot. One kill." You know your weapon. You know your ammo. You know yourself. You understand the world and the physics that control it, and ultimately more important, your single bullet. The bullet that means more than many can imagine. But you do. You are one of those "Snipers".

Gameplay will have a heavy emphasis on training, because let's face it, in real life a man isn't handed a gun and told to shoot. He is trained. Trained extensively. Trained in rilfe usage. Trained in marksman tactics. Trained in exactly what to do. He gains experience and earns his rifle. Then he is a Sniper. The position that some may laugh or mock, but the position that they know they are ALWAYS vulnerable to.

After extensive training in checking environments, making sure everything is green, rifle usage, breathing, and skills are honed, missions will be carried out, by you and you alone. You will remember everything you were taught. You will put experience to use, and gain some more. If you don't, you will die. Or worse, not do what you need to do. Kill a man in one shot. You will understand everything there is to understand about your rifle, and your profession. Nothing. Absolutely nothing left unperfected. And then you will execute. You will kill a man. In one shot. You are a military sniper, codename "Tranq".

This is not a game. It is a simulation of the few, and powerful snipers that may have more importance than we can know. The only difference between this and real life is that you can hit the reset button.





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Comment from a U.S. Marine
1/13/2003 4:13:08 PM
Comment by:
GasMask
I'd just like to say that reading this idea makes me feel like the writer might have had some military background or is a lover of military history and/or procedures. Anyways, I like this idea greatly, however can you change some things? For one, Marine Corps. Scout/Snipers are the best the world has known. Also, the phrase "One shot one Kill" is a Marine saying. I feel the game would be cool if it were about a Marines journy through Scout/Sniper School, but then it takes him into the heart of a war, where he and his scout (Snipers never go it alone) must take out important figures as well as enemy equipment. Also, I keep hearing you say stuff about breathing. Yes, breathing is one of the most important things there is when shooting, I'm a rifle expert in the Corps. and I know my stuff; anyways, what if you had a breathing meter so that you could gauge when the right time to shoot is? If you don't know it's at the moment your body exhales all air. You must fire while your lungs are deflated at that crusial moment before you inhale. Doing it wrong will mean a shot gone wrong, and your death, well maybe... unless you're a half mile away or more, then you can just get the hell out of there! lol. Anyways man, e-mail me at necranight@hotmail.com I'm not in the game bizz, but I'm in the bizz of killing and I think you got a great idea. Semper Fi. GasMask- United States Marine Corps.
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Nice Detail
1/13/2003 10:06:46 PM
Comment by:
Leviathan
While I was expecting another lame Rambo shootem' up idea, this was not what I expected. You shouldn't be a game designer, you need to become an author. Your grim attention to detail sent shivers down my spine. And your right, I never thought I could be target, but I could... Nice work, I'd like to hear more.
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In terms of actual gameplay details:
1/14/2003 3:44:07 AM
Comment by:
jamus_se
How would you change the current series of generic sniping games so that it's more realistically accurate? In most games that involves sniping, "breathing" only means that the scope wiggles up and down, and some games with "stamina" meters would only make the scope wiggle up and down more when the user is fatigued... I'm interested in how this is not accurate and/or how it can be simulated to be more accurate. As for gameplay, how will the missions be organized? Would all the missions just be about being at the right place at the right time shooting the right guy?
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wow.
1/15/2003 10:10:24 PM
Comment by:
hipboyscott
I think this would be great. It would be really cool if it actually used a rifle mockup, similar to Silent Scope, however with extreme pinpoint accuracy. Well, maybie not. Ok, Um, I like it. I touched on Sniping in my idea, Merc Force, because in the real-time, progressive battlefield of my game, a sniper is a crucial role, that can win battles, due in part to the fact that eliminating the command player would basically neutralize the whole team's command structure, into many, un-unified people. If a similar concept could be implemented in this game, it would be very interesting. Also, what about time periods? It would be great to try sniping with a Springfield '03, or a Barett M-82 (a big ass .50 caliber Sniper rifle)
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Very Nice Game
1/16/2003 3:22:11 AM
Comment by:
legend
In my interests i have been looking for a game that resembles exactly what you have got here.It is very nice even though I have not seen the graphics if they are mediocre at least then I think you've got a very good possibility of being a game designer.But I hope you can kill some people with a PSG-1 (oh ya man).
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