Name: Wario World review Category: Platform Developer: Treasure Publisher: Nintendo Players: 1
Score 6.6
Screenshots
Wario World Review 7/5/2003
By: Kaiokenattack
Learn Game Programming
DeVry's Game and Simulation Programming curriculum will prepare you for taking on various development roles in the game industry.
Game Art & Design Degree
Westwoods’s game art & design program will teach you everything you will need to know before you apply for a job in the game industry.
“Eeeett’s-a-me, WARIO! Eeeeheeheeheeee!” You’ll be hearing that quite a bit in the latest game starring everyone’s favorite anti-Mario, Wario.
Wario World is definitely a niched title, it borrows from previous Wario games and gives it a 3D upgrade. It combines many different gameplay elements--absurdly easy puzzle solving, platforming, beat-’em-up, and item collecting--which makes for a mostly worthwhile experience. Don’t let the score keep you from wanting to play this game; although not worthy enough for a purchase, it can definitely entertain, though for a brief time.
Welcome to Wario World The game centers around an evil black jewel which was laying dormant in the forest protected by little imp-things called Spritelings. Wario, being the treasure-monger that he is, goes and steals it. Back at Wario’s castle, the evil black jewel awakens and turns all of Wario’s treasure into monsters and totally rearranges his castle. Wario is major-pissed and decides to take matters in his own hands. Well I guess he’s the only that would do it anyway, right?
Yellow and Purple Go So Well Together Wario World was secretly developed by Treasure. The reason I say “secretly” is because you only see the company logo above Nintendo’s in the credits after you beat the game. They really do not tap into the system’s power at all. Though Wario himself is very robust and hi-poly, most of the areas in the game do not really impress in the least bit. The areas themselves consist of your cliched locales: forest, snow, lava, circus, graveyard, desert, etc. The best visual quality this game has is its art-direction. This game has some of the most fucked-up and bizarre bosses you will ever encounter in a game. They are also very large and fun to battle and remind me a lot of old-school Super Mario World-type bosses. The game unfortunately chugs along many times, something that I believe shows the rushed manner of the game. The slowdown in the last level is just horrendous, but all in all, it didn’t really ruin my day so why should it ruin yours?
“WAN-DER-FULL! EHEEHEEHEEHEEHEE!” Charles Martinet returns as the ever-devious voice of Wario. Wario has a number of samples that he says constantly cackles throughout the game. This is actually one of the game’s saving graces: his samples are hilarious and do a great job of giving Wario life, accentuating his despicable mannerisms. The music is decent, but doesn’t really go out of its way at being anything special. I did like how there is a main theme that is transposed to fit the mood of the different levels of the game. In short, the music isn’t great, but it doesn’t suck either.
Time to Kick Ass and Cackle Maniacally The game mainly focuses around Wario beating the shit out of enemies and sucking up coins. Throughout the stages, there are trapdoors which you must butt-pound into. You fall into a self-contained room consisting of a incredibly easy puzzle that you must solve to collect a red crystal. (I will admit there is only one difficult room in the entire game) You must collect a certain number of red crystals to unlock gold trapdoor at the end of each stage. Lather, rinse, and repeat. At the end of each stage there is a mini-boss, and then after you complete 2 stages per world, there is a main boss you must defeat. There are 4 worlds, 8 stages, and 13 bosses in the game. There’s also a TON of treasure to collect!
Teach that Black Jewel Who’s Boss! If you were interested in playing this game, I would severely suggest giving it a rent. The game is very repetitive. The enemies are also repetitive as well. Every world has certain “types” of enemies that are just changed around graphically to match the different surroundings. Example: a skeleton enemy in the graveyard area, is a clown enemy in the circus area, and a snowman in the snow area. They all have the same attack patterns, and I guess they did that so you wouldn’t have to keep on memorizing different enemy attacks. Wario does have a good arsenal of kic
GameDiscovery.com : GameCube : Wario World Review : Platform